US2022266154A1PendingUtilityA1

Systems and methods to incentivize particular in-game user behaviors and particular user activities within an online game

Assignee: MYTHICAL INCPriority: Feb 25, 2021Filed: Oct 15, 2021Published: Aug 25, 2022
Est. expiryFeb 25, 2041(~14.6 yrs left)· nominal 20-yr term from priority
G06Q 10/40A63F 13/60G07F 17/3288A63F 13/69A63F 13/73A63F 13/352A63B 71/0622G07F 17/326A63B 2024/0065A63F 13/87A63F 13/85A63F 13/795A63B 24/0062A63F 2300/575A63F 13/79G06Q 50/01
64
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Claims

Abstract

Systems and methods to enable users to incentivize particular in-game user behaviors and particular user activities within an online game are disclosed. Exemplary implementations may: effectuate presentation of an incentive interface that enables a first user to define a social agreement of a set of activities for a second user to perform and incentives for the set of activities that the second user can earn, and specify the second user to propose the social agreement to; effectuate presentation of the social agreement to the second user via an online gaming platform; receive an indication of acceptance to the social agreement; generate instructions to form the social agreement as a smart contract and transfer such to a decentralized ledger server for recordation; and receive indication of execution of the set of activities and, in responsive, provide the incentives to the second user.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system configured to enable users to incentivize particular in-game user activities for other users within an online game, the system comprising:
 one or more processors configured by machine-readable instructions to:
 effectuate presentation of an incentive interface that enables a first user to:
 (a) define a set of in-game activities for a second user to perform within the online game, 
 (b) define an incentive for the set of in-game activities that the second user earns for performance of the set of in-game activities within the online game, wherein the incentive includes one or more of in-game currency and in-game virtual items controlled by the first user, 
 (c) select the second user, and 
 (d) initiate transmission of an agreement to a client computing platform associated with the second user, wherein the agreement corresponds to the set of in-game activities and the incentive defined; 
 
 effectuate, via an online gaming platform, presentation of the agreement to the second user; 
 receive an indication of acceptance by the second user to the agreement; 
 generate, responsive to receipt of the indication, a set of instructions to form the agreement as a smart contract and to record the smart contract on a decentralized ledger, wherein the smart contract includes executable code configured to be executed by the decentralized ledger; 
 transfer the set of instructions to a decentralized ledger server, wherein execution of the set of instructions effectuates recording the smart contract on the decentralized ledger; 
 effectuate control of the ownership of the incentive by the smart contract such that the first user no longer controls the ownership of the incentive; 
 receive, from the online gaming platform, performance information indicating performance of the set of in-game activities by the second user within the online game; and 
 responsive to receipt of the performance information, effectuate execution of the executable code included in the smart contract, wherein the execution of the executable code transfers the incentive to the second user in accordance with the agreement; and 
   the decentralized ledger server comprising one or more processors configured by machine-readable instructions to:
 receive and execute the set of instructions to record the agreement on the decentralized ledger as the smart contract. 
   
     
     
         2 . The system of  claim 1 , wherein the incentive interface enables selection and/or entry of changes to patterns of one or more in-game activities as the set of in-game activities for the agreement. 
     
     
         3 . The system of  claim 2 , wherein the changes include at least one of:
 (a) increasing time spent on the online gaming platform,   (b) increasing time spent playing a game via the online gaming platform during a particular time of day,   (c) increasing time spent playing a particular level of the game via the online gaming platform, and   (d) increasing in-game victories frequency.   
     
     
         4 . The system of  claim 2 , wherein the in-game activities include at least one of:
 (a) collecting a particular amount or number of a particular virtual item within the online gaming platform,   (b) collecting a particular amount or number of a particular type of virtual item within the online gaming platform,   (c) attempting to complete a particular level or beat a particular opponent of a game within the online gaming platform,   (d) discovering a given virtual item within the online gaming platform,   (e) decreasing amount of time spent playing a particular level of a game to a particular amount of time, and   (f) building a particular virtual object.   
     
     
         5 . The system of  claim 1 , wherein the one or more processors are further configured by the machine-readable instructions to:
 determine whether the first user controls the ownership of the incentive, prior to effectuating the control of the ownership of the incentive by the smart contract.   
     
     
         6 . The system of  claim 1 , wherein the one or more processors are further configured by the machine-readable instructions to:
 subsequent to definition of the incentive, determine whether the first user holds the incentive in a user inventory associated with the first user;   upon determination that the first user does not hold the incentive defined, generate an incentive suggestion based on the in-game currency and the in-game virtual items in the user inventory; and   effectuate presentation of the incentive suggestion via the incentive interface.   
     
     
         7 . The system of  claim 1 , wherein the incentive is divisible, wherein the incentive provided is proportional to ones of the set of in-game activities performed by the second user within the online game, wherein the one or more processors are further configured by machine-readable instructions to:
 determine a portion of the incentive to provide to the second user based on the performance information indicating ones of the set of in-game activities performed by the second user within the online game.   
     
     
         8 . The system of  claim 1 , wherein the performance information indicating performance of the set of in-game activities by the second user within the online game is obtained from a user behavior monitoring component configured to monitor in-game activities of the second user to determine performance of the set of in-game activities by the second user within the online game. 
     
     
         9 . The system of  claim 1 , wherein the indication of the acceptance by the second user is received from the client computing platform associated with the second user. 
     
     
         10 . A method to enable users to incentivize particular in-game user activities for other users within an online game, the method comprising:
 effectuating presentation of an incentive interface that enables a first user to:
 (a) define a set of in-game activities for a second user to perform within the online game, 
 (b) define an incentive for the set of in-game activities that the second user earns for performance of the set of in-game activities within the online game, wherein the incentive includes one or more of in-game currency and in-game virtual items controlled by the first user, 
 (c) select the second user, and 
 (d) initiate transmission of a social agreement to a client computing platform associated with the second user, wherein the agreement corresponds to the set of in-game activities and the incentive defined; 
   effectuating, via an online gaming platform, presentation of the agreement to the second user;   receiving an indication of acceptance by the second user to the agreement;   generating, responsive to receipt of the indication, a set of instructions to form the agreement as a smart contract and to record the smart contract on a decentralized ledger, wherein the smart contract includes executable code configured to be executed by the decentralized ledger;   transferring the set of instructions to a decentralized ledger server, wherein execution of the set of instructions effectuates recording the smart contract on the decentralized ledger;   effectuating control of the ownership of the incentive by the smart contract such that the first user no longer controls the ownership of the incentive;   receiving, from the online gaming platform, performance information indicating performance of the set of in-game activities by the second user within the online game;   responsive to receipt of the performance information, effectuating execution of the executable code included in the smart contract, wherein the execution of the executable code transfers the incentive to the second user in accordance with the agreement; and   receiving and executing, by the decentralized ledger server, the set of instructions to record the agreement on the decentralized ledger as the smart contract.   
     
     
         11 . The method of  claim 10 , wherein the incentive interface enables selection and/or entry of changes to patterns of one or more in-game activities as the set of in-game activities for the agreement. 
     
     
         12 . The method of  claim 11 , wherein the changes include at least one of:
 (a) increasing time spent on the online gaming platform,   (b) increasing time spent playing a game via the online gaming platform during a particular time of day,   (c) increasing time spent playing a particular level of the game via the online gaming platform, and   (d) increasing in-game victories frequency.   
     
     
         13 . The method of  claim 11 , wherein the in-game activities include at least one of:
 (a) collecting a particular amount or number of a particular virtual item within the online gaming platform,   (b) collecting a particular amount or number of a particular type of virtual item within the online gaming platform,   (c) attempting to complete a particular level or beat a particular opponent of a game within the online gaming platform,   (d) discovering a given virtual item within the online gaming platform,   (e) decreasing amount of time spent playing a particular level of a game to a particular amount of time, and   (f) building a particular virtual object.   
     
     
         14 . The method of  claim 10 , further comprising:
 determining whether the first user controls the ownership of the incentive, prior to effectuating the control of the ownership of the incentive by the smart contract.   
     
     
         15 . The method of  claim 10 , further comprising:
 subsequent to definition of the incentive, determining whether the first user holds the incentive in a user inventory associated with the first user;   upon determination that the first user does not hold the incentive defined, generating an incentive suggestion based on the in-game currency and the in-game virtual items in the user inventory; and   effectuating presentation of the incentive suggestion via the incentive interface.   
     
     
         16 . The method of  claim 10 , wherein the incentive is divisible, wherein the incentive provided is proportional to ones of the set of in-game activities performed by the second user within the online game, further comprising:
 determining a portion of the incentive to provide to the second user based on the performance information indicating ones of the set of in-game activities performed by the second user within the online game.   
     
     
         17 . The method of  claim 10 , wherein the performance information indicating performance of the set of in-game activities by the second user within the online game is obtained from a user behavior monitoring component configured to monitor in-game activities of the second user to determine performance of the set of in-game activities by the second user within the online game. 
     
     
         18 . The method of  claim 10 , wherein the indication of the acceptance by the second user is received from the client computing platform associated with the second user.

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