US2022266124A1PendingUtilityA1

Entertaining Educational Apparatus and Method of Understating, Appreciating and Assimilating Sustainability Behaviors and Infrastructure Deployment Towards Equitable Global Sustainable Development (EGSD) From the Personal and Community Basis

Assignee: UDO VICTORPriority: Feb 24, 2021Filed: Feb 24, 2022Published: Aug 25, 2022
Est. expiryFeb 24, 2041(~14.6 yrs left)· nominal 20-yr term from priority
Inventors:Victor Udo
A63F 1/04A63F 3/00072A63F 9/04A63F 2003/00066A63F 3/00138A63F 3/04
22
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Claims

Abstract

An educational game that allows players to navigate a board and invest in (purchase) spaces that emphasize Sustainable Development Goals to players. Additional actions by the player are dictated by Risk Taking or Global Commons cards after landing on the corresponding space. The game may be played primarily in two game modes: socialist and capitalist. Each mode dictates different ways by which the board is navigated, how proceeds are taxed for each player, how players are treated when they cannot meet financial obligations, and how to determine which player has won the game. While winning is still one goal of the game, the main takeaways from playing the game are rooted in reflection on equitable global sustainable development, the SDGs and how meeting these goals is affected by a socialist or capitalist worldview of global governance and citizens as stakeholders.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A board game that is playable in socialist or capitalist game modes comprising:
 a game board with a plurality of connected spaces around the exterior of the board, and a plurality of disconnected spaces in the center of the board;   two dice;   a plurality of certificates representing a player's investment in goal spaces on the game board;   a deck of cards with average-to-bad outcomes when drawn by a player;   a deck of cards with great-to-bad outcomes when drawn by a player;   game currency;   a plurality of game pieces representing a player's position on the board; and   a plurality of game pieces indicating varying levels of investment in a goal space.   
     
     
         2 . The board game that is playable in socialist or capitalist game modes from  claim 1 , further comprising:
 an electronic ledger that lists the round number, bank holdings, community contributions per player, and a player's personal game currency held.   
     
     
         3 . The board game that is playable in socialist or capitalist game modes from  claim 1 , further comprising:
 a box bottom; and   a box top.   
     
     
         4 . The board game that is playable in socialist or capitalist game modes from  claim 3 , further comprising:
 a fitted insert for the box bottom to slide into place to function as a bank, the bottom box containing segmented portions that match the width and number of denominations of the game currency.   
     
     
         5 . The board game that is playable in socialist or capitalist game modes from  claim 1 , where all objects are represented electronically and procedure through the game is handled electronically, eliminating the requirement for physical pieces. 
     
     
         6 . The board game that is playable in socialist or capitalist game modes from  claim 5 , where the board game exists as an online service, and Players connect through the internet to play against each other. 
     
     
         7 . The board game that is playable in socialist or capitalist game modes from  claim 5 , where connection to the board game service is through a blockchain. 
     
     
         8 . A method of playing a game, the method of playing comprising the steps of:
 providing a board having a plurality of connected spaces around the exterior of the board and a plurality of disconnected spaces in the interior of the board;   providing a game piece for each player positioned on a starting space;   providing each player with the same amount of starting currency from a bank; and   alternating turns between each player, a turn comprising the steps of:
 rolling two dice to determine spaces to move; 
 moving the player's game piece the corresponding number of spaces; 
 performing an in-game action, if required, at the destination space; and 
 upgrading owned spaces as needed with the player's held currency; 
   where the players choose between a capitalist or a socialist game mode that dictates how individual profits are handled, debts satisfied, and the game's winner selected.   
     
     
         9 . The method of  claim 8 , wherein players may be sent to a holding space on the board that disallows further movement until the same number is rolled on two dice (doubles) or an amount of currency is paid to the bank. 
     
     
         10 . The method of  claim 9 , wherein a player in the socialist mode must pay to leave the holding space on the fourth consecutive turn in the holding space, if doubles are not rolled. 
     
     
         11 . The method of  claim 10 , wherein the winner of the socialist game mode is the player with the most contributions of currency to a communal fund used to bail out players who cannot make payments, and the winner of the capitalist game mode is the player with highest sum of held currency and investment value. 
     
     
         12 . The method of  claim 11 , wherein half of payment from one player to another in the socialist game mode is contributed to the communal fund, and any amount of payment from one player to another in the capitalist game mode, at the recipient's discretion, is contributed to the communal fund. 
     
     
         13 . The method of  claim 12 , wherein a player who is unable to meet financial obligations in the socialist game mode is given bail out options comprising:
 taking currency from the communal fund, evenly split from each other player's contribution;   re-distributing wealth by causing the bank to take the property for which the player could not pay and compensate the owner for the cost; and   electing for the richest player to pay the entire amount owed.   
     
     
         14 . The method of  claim 13 , wherein each player who is unable to meet financial obligations may only choose from each bail out option a total of one time per game.

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