US2022226686A1PendingUtilityA1
Exercise and vestibular stimulation device and method of use
Est. expiryJan 20, 2041(~14.5 yrs left)· nominal 20-yr term from priority
A63B 2220/17A63B 2022/0092A63B 5/22A63B 2213/00
38
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Claims
Abstract
A device and method of use for mental and physical exercise, nervous system stimulation and as a game.
Claims
exact text as granted — not AI-modified1 . A combination jumping game and therapeutic stimulation device comprising
A handle portion to be held by an at least one controlling participant; A length portion having a length and ends attached to said handle portion extending from said handle portion creating a radius extending from said handle portion; and An end portion attached to end of said length portion to be evaded by an at least one active participant.
2 . The game and device of claim 1 wherein said end portion is a weighted solid object meant to be evaded by said at least one active participant.
3 . The game and device of claim 1 wherein said end portion is a hoop shaped object large enough to be jumped into by said second participant.
4 . (canceled)
5 . The game and device of claim 1 wherein said end portion is an object containing a sound emitting device.
6 . The game and device of claim 1 wherein said end portion contains a contact sensor.
7 . (canceled)
8 . (canceled)
9 . A method of playing a combination jumping game and vestibular stimulation device comprising two or more participants in competition with each other comprising the steps of:
a) an at least one controlling participant holding said device by a handle portion connected to a length portion connected to an end portion in one hand and spinning it around said at least one controlling participant's body grabbing said device by said handle portion with the other hand; b) an at least one active participant positioned within a radius of said length portion and said end portion of said device wherein said at least one active participant can jump over or otherwise evade said length and said end portion.
10 . The method of playing a combination jumping game and vestibular stimulation device of claim 9 wherein said device comprises a hoop portion as said end portion further comprising the steps of:
Said at least one active participant positioned at a point at the end of or within the radius of said device attempts to win against the at least one controlling participant by jumping within said hoop.
11 . The method of playing a combination jumping game and vestibular stimulation device of claim 9 wherein said controlling participant holds device in at least one hand and moves around his/her own central axis moving said device in a circular motion.
12 . A method of playing a combination jumping game and vestibular stimulation device comprising a handle portion to be held by at least one participant; a length portion having a length extending from said handle portion creating a radius extending from said handle portion; and an end portion attached to end of
said length portion to be jumped in, over or otherwise evaded by at least one a second active participant involving two or more participants in competition with each other comprising the steps of: a) at least one controlling participant holding said device in one hand and spinning it around said controlling participant's body grabbing the handle with the other hand; b) at least one other player or active participant positioned within the radius of said device where said at least one other player or participant can jump over or otherwise evade said weighted portion.
13 . The method and device of claim 11 wherein said device further comprises a hoop as said end portion comprising the optional additional step of the at least one active participant jumping into said hoopJoin the waitlist — get patent alerts
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