US2022176229A1PendingUtilityA1

Trading Cards and Method of Playing a Trading Card Game

Assignee: DOOLEY AUSTIN AMADEUSPriority: Dec 7, 2020Filed: Dec 7, 2021Published: Jun 9, 2022
Est. expiryDec 7, 2040(~14.4 yrs left)· nominal 20-yr term from priority
A63F 2011/0072A63F 2001/0475A63F 1/00A63F 2001/0408A63F 1/02
21
PatentIndex Score
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Claims

Abstract

A trading card game based on a plurality of cards that include player cards, seeker cards, and gem cards, and wherein gem cards have elements that exist on a scale of darkness and that enable player cards to “level up” during the course of a game and to play seekers onto the field of play in order to defend and attack.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A trading card game adapted for play by one or more players, the trading card game comprising:
 a plurality of cards, the plurality of cards including at least one player card, a plurality of seeker cards, and a plurality of relic cards;   each player of the one or more players having one player card from the at least one player cards, at least one seeker card and at least one relic card, each of the one or more players respective cards being selected from the plurality of cards;   each player card including two or more ability levels and one or more shields;   each seeker card including one or more attack abilities, one or more shields, and one or more elements;   each relic card including at least one element;   wherein each of the one or more players is able to place a seeker card into the trading card game by attaching a relic card that has the same element as the element of the seeker card; and   wherein once a seeker card has been placed in the game it may be used to attack opposing seeker cards or opposing player cards according to the seeker card's attack abilities.   
     
     
         2 . The trading card game of  claim 1 , the player cards further including soul energy and wherein each of the player card's ability level increases by accumulating a predefined amount of soul energy, and wherein the player card accumulates soul energy by attacking an opposing player's seeker cards; and
 wherein as the player card's ability level increases the player card's abilities increase.   
     
     
         3 . The trading card game of  claim 2 , the seeker cards further including soul energy and wherein the seeker cards mature into a higher form be accumulating a predefined amount of soul energy, and wherein the seeker cards accumulate soul energy by attacking an opposing player's seeker cards or the opposing player cards; and
 wherein as the seekers cards mature the higher forms have higher shields and higher attack abilities.   
     
     
         4 . The trading card game of  claim 2 , the plurality of relic cards including fragment cards and gem cards;
 wherein fragment cards are fused together to create gem cards; and   wherein the player card accumulates soul energy when a player fuses fragments into gems.   
     
     
         5 . The trading card game of  claim 4 , wherein gems are formed by fusing together six fragments that have the same elements. 
     
     
         6 . The trading card game of  claim 4 , the relic cards further including gamut cards, each gamut card having three elements;
 wherein gamut cards are formed by fusing fragment cards having the same elements as the gamut card; and   wherein the player card accumulates soul energy when a player fuses fragment cards into a gamut card.   
     
     
         7 . The trading card game of  claim 6 , wherein six fragment cards are fused together to create a gamut and wherein each of the three elements of the gamut must be included in the elements of the six fragment cards. 
     
     
         8 . The trading card game of  claim 4 , wherein each attack from a seeker card or player card towards an opposing seeker card or player card reduces the shields of the opposing seeker card or player card by an amount equal to the attack value of the attacking seeker card or player card; and
 wherein, reducing a seeker card's shields to zero slays the seeker card; and   wherein, reducing a player card's shields to zero eliminates the player.   
     
     
         9 . The trading card game of  claim 8 , wherein upon slaying a seeker the player that slayed the seeker adds the slayed seeker card's sole energy to the player's player card. 
     
     
         10 . The trading card game of  claim 4 , wherein each of the elements belong to a darkness level from a scale of darkness, the scale of darkness having a plurality of levels of darkness; and
 Wherein the Player cards and the Seeker cards that have a lighter level of darkness from the scale of darkness have comparatively more shields relative to darker levels of the scale of darkness, and the Player Cards and the Seeker Cards that have darker levels of darkness from the scale of darkness have comparatively more attacks relative to the lighter levels of darkness.   
     
     
         11 . The trading game of  claim 1 , the plurality of cards further including a plurality of hex cards and wherein each hex card may be used by a player to either add shields to a player card or a seeker card, or to attack an opposing player card, or to attack an opposing seeker card. 
     
     
         12 . The trading card game of  claim 1 , the plurality of cards further including a plurality of fate cards, each of the fate cards configured to either add or remove shields from one of the player cards or one of the seeker cards, and a coin being flipped to determine which of the respective cards the fate card impacts. 
     
     
         13 . The trading card game of  claim 10 , wherein each of the one or more players has a deck of cards that are comprised of cards from the plurality of cards, and wherein each card in the player's deck of cards has an element that is from the same level of the scale of darkness as every other card in the player's deck of cards.

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