US2022080324A1PendingUtilityA1

Managing game sessions in a social network messaging system

Assignee: FACEBOOK INCPriority: Mar 31, 2017Filed: Nov 29, 2021Published: Mar 17, 2022
Est. expiryMar 31, 2037(~10.7 yrs left)· nominal 20-yr term from priority
G06Q 10/40A63F 13/2145A63F 13/92A63F 13/79A63F 13/49A63F 2300/572H04L 63/0421A63F 13/48A63F 13/35A63F 13/795A63F 13/87A63F 2300/1075G06Q 50/01G06F 21/10G06Q 10/48
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Claims

Abstract

This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method performed by at least one computing device having a processor and a memory, the method comprising:
 causing a first user device associated with a first user to display a game selection menu within a first messaging thread user interface for a messaging thread in a messaging application, wherein the game selection menu comprises a plurality of game components, and wherein the messaging thread facilitates communication between the first user and a second user;   receiving, from the first user device, an indication of a selected game component from the plurality of game components;   causing a second user device associated with the second user to display an interactive content entry within a second messaging thread user interface for the messaging thread, wherein the interactive content entry, when selected, allows access to join a game session between the first user and the second user for the selected game component; and   causing the second user device to open, in response to a user input selecting the interactive content entry, a first instance of the game session within the messenger application.

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