US2022062758A1PendingUtilityA1
System and Methods for IOT Enabled Arcade Games
Est. expirySep 17, 2034(~8.1 yrs left)· nominal 20-yr term from priority
Inventors:Wayne Goldman
A63F 13/28G07F 17/3223A63F 13/213A63F 13/355G07F 17/34
53
PatentIndex Score
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Claims
Abstract
A system for remotely playing an arcade game, such as a “claw game”, in an “Internet of Things” (IOT) enabled arcade gaming system. One or more players interacts with the system using web enabled smart electronic devices. The system also manages one or more remote players as they interact remotely with a single physical arcade game.
Claims
exact text as granted — not AI-modified1 - 15 . (canceled)
16 . A system for remotely playing an arcade game, the system comprising:
one or more IOT platform devices that are configured to connect to a cloud server with cloud computing capability, the cloud server connectable to a user electronic device; an arcade game center with one or more arcade game machines, the arcade game center located at a first remote site and connected to one of the one or more IOT platform devices; an arcade center administrator; the arcade center administrator located at a second remote site and managing, from the second remote site, the one or more arcade game machines at the arcade game center and connected to one of the one or more IOT platform devices; and the one or more IOT platform devices further configured to preprocess data received locally to minimize a volume of data that is forwarded to the cloud server.
17 . The system of claim 16 , wherein the one or more IOT platform devices implement a game service module that manages a profile of the user electronic device, manages a login for the user electronic device, notifies the user electronic device of a status of available games, and manages prioritizing a playing of an arcade game for the user electronic device.
18 . The system of claim 17 , wherein each of the one or more arcade game machines comprise one or more sensors that measure a status of the arcade game machine.
19 . The system of claim 18 , wherein the one or more sensors communicate the status of the arcade game machine to the one or more IOT platform devices.
20 . The system of claim 16 , wherein the one or more arcade game machines comprise one or more cameras for collecting views of a game session, the one or more cameras controllable by a camera control module that transmits one or more of the views to the user electronic device.
21 . The system of claim 20 , wherein the camera control module selects camera views that are transmitted to the user electronic device based on a status of the game session.
22 . The system of claim 16 , wherein the one or more IOT platform devices terminate a game session of the one or more arcade game machines based on an allotted time for the game session.
23 . A method for providing remote play for an arcade game, the method comprising:
connecting one or more IOT platform devices to a cloud server with cloud computing capability, the cloud server connectable to a user electronic device; connecting at least one of the one or more IOT platform devices to an arcade game center with one or more arcade game machines, the arcade game center located at a first remote site; connecting at least one of the one or more IOT platform devices to an arcade center administrator located at a second remote site, the arcade center administrator capable of directly managing the one or more arcade games at the arcade game center without going through the one or more IOT platform devices; and wherein the one or more IOT platform devices are configured to preprocess data received from the arcade game center and arcade center administrator to minimize a volume of data that is forwarded to the cloud server.
24 . The method of claim 23 , wherein the one or more IOT platform devices implement a game service module that manages a profile of the user electronic device, manages a login for the user electronic device, notifies the user electronic device of a status of available games, and manages prioritizing a playing of an arcade game for the user electronic device.
25 . The method of claim 24 , wherein each of the one or more arcade game machines comprise one or more sensors that measure a status of the arcade game machine.
26 . The method of claim 25 , wherein the one or more sensors communicate the status of the arcade game machine to the one or more TOT platform devices.
27 . The method of claim 26 , wherein the one or more arcade game machines comprise one or more cameras for collecting views of the arcade game machine, the one or more cameras controllable by a camera control module that transmits one or more of the views to the user electronic device.
28 . The method of claim 27 , wherein the camera control module selects the one or more of the views that are transmitted to the user electronic device based on the status of the arcade game machine.
29 . The method of claim 23 , wherein the one or more TOT platform devices terminate a game session of the one or more arcade game machines based on an allotted time for the game session.
30 . A computer readable storage medium in an TOT platform device having data stored therein representing a software executable by a computer, the software comprising instructions that, when executed, cause the TOT platform in device to perform:
connecting the TOT platform device to a cloud server with cloud computing capability, the cloud server connectable to a user electronic device; connecting the TOT platform device to an arcade game center with one or more arcade game machines, the arcade game center located at a first remote site; connecting the TOT platform device to an arcade center administrator located at a second remote site, the arcade center administrator capable of directly managing the one or more arcade games at the arcade game center; and wherein the TOT platform device is configured to preprocess data received from the arcade game center and arcade center administrator to minimize a volume of data that is forwarded to the cloud server.
31 . The computer readable storage medium of claim 30 , wherein each of the one or more arcade game machines comprise one or more sensors that measure a status of the arcade game machine.
32 . The computer readable storage medium of claim 31 , wherein the one or more sensors communicate the status of the arcade game machine to the IOT platform device.
33 . The computer readable storage medium of claim 32 , wherein the one or more arcade game machines comprise one or more cameras for collecting views of the arcade game machine, the one or more cameras controllable by a camera control module that transmits one or more of the views to the user electronic device.
34 . The computer readable storage medium of claim 33 , wherein the camera control module selects the one or more of the views that are transmitted to the user electronic device based on the status of the arcade game machine.
35 . The computer readable storage medium of claim 30 , wherein the instructions further cause the TOT platform device to perform terminating a game session of the one or more arcade game machines based on an allotted time for a game session.Join the waitlist — get patent alerts
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