US2022062747A1PendingUtilityA1

Dice Game and Method of Playing

Assignee: COX VALERIEPriority: Sep 2, 2020Filed: Apr 12, 2021Published: Mar 3, 2022
Est. expirySep 2, 2040(~14.1 yrs left)· nominal 20-yr term from priority
A63F 9/0413A63F 2009/0404A63F 2009/0411A63F 2011/0067A63F 9/04A63F 2009/0473A63F 9/0406A63F 9/0402A63F 11/0051
45
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Claims

Abstract

This present invention relates to a family-friendly dice rolling game that includes eighteen dice, a rolling cup, and a score pad. The dice game allows each player to participate in the game by rolling the dice three times in each turn across three different game phases. The game offers an entertaining activity for any number of players, thereby making it an ideal game for any occasion or gathering. Further, the dice game of the present invention includes simplified rules and a score calculation method that encourages the players to use their mathematical and counting skills to keep score.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A dice game comprising:
 a plurality of die;   a first phase of the game for obtaining a first sequence of numbers and for generating a first score;   a second phase of the game for obtaining a second sequence of numbers and for generating a second score; and   a bonus phase for creating an additive score for inclusion with the first and second score to create a final score.   
     
     
         2 . The dice game as recited in  claim 1 , wherein the plurality of die comprise eighteen dice and each of the plurality of die has six sides and is cube shaped. 
     
     
         3 . The dice game as recited in  claim 2 , wherein each of the plurality of die are comprised of a numerical indicia on each of the six sides and the numerical indicia is a different color than a background color of the die. 
     
     
         4 . The dice game as recited in  claim 1  further comprising a cup, a mat and a score pad. 
     
     
         5 . The dice game as recited in  claim 4 , wherein the cup has a height of approximately 3 ⅞″ tall and a diameter of about 3 ¼″. 
     
     
         6 . The dice game as recited in  claim 1 , wherein the first score is created by selecting a numerical indicia, rolling the plurality of die a total of three times to achieve the numerical indicia on as many of the plurality of die as possible, and summing a total amount of the numerical indicia on each of the plurality of die that achieve the numerical indicia for a total of six different numerical indicia. 
     
     
         7 . The dice game as recited in  claim 1 , wherein the numerical indicia is a number between 1 and 6, inclusive. 
     
     
         8 . The dice game as recited in  claim 1 , wherein the second score is created by selecting a target collection having a point allocation from a plurality of target collections, rolling the plurality of die a total of three times to achieve the selected target collection wherein the selected target collection must be achieved in a single roll of the plurality of die, and tallying the point allocations associated with each of the plurality of target collections achieved. 
     
     
         9 . The dice game as recited in  claim 8 , wherein the plurality of target collections is comprised of a small straight, a large straight, a full house, a three of a kind, a four of a kind, a five of a kind, and a six of a kind. 
     
     
         10 . The dice game as recited in  claim 1 , wherein the additive score is created by adding up a value of the numerical indicia on the plurality of die over a course of three rolls of the plurality of die, wherein a user is not required to reroll each of the plurality of die over a course of the three rolls. 
     
     
         11 . The dice game as recited in  claim 1 , wherein a winner of the dice game is a player that has achieved a final score that is higher than a plurality of other player's scores. 
     
     
         12 . The dice game as recited in  claim 3 , wherein a score of one hundred points is awarded to a player that rolls the same numerical indicia on a set of six die in a single roll of the plurality of die. 
     
     
         13 . A kit for a dice game comprising:
 a package for holding a plurality of contents used for playing the dice game, wherein the package is suitable for a retail environment or delivery via an on-line platform;   a plurality of die, wherein each of the plurality of die is cube shaped and of a similar size;   a score pad having a plurality of score sheets;   a cup; and   a set of instructions for playing the dice game.   
     
     
         14 . The kit as recited in  claim 13  further comprising a mat for playing the dice game. 
     
     
         15 . The kit as recited in clam  13 , wherein the set of instructions require that the dice game be played in a first phase, a second phase and a bonus phase and further wherein the first phase is comprised of a set of six turns of three rolls each of the plurality of die, the second phase is comprised of a second set of six turns of three rolls each of the plurality of die, and the bonus phase is comprised of a single turn of three rolls of the plurality of die. 
     
     
         16 . A method of playing a dice game, the method comprising the steps of:
 providing a game kit, the game kit having a set of eighteen dice, a cup and a score pad;   removing the set of eighteen dice from the kit;   placing the set of eighteen dice into the cup;   shaking the cup;   releasing the set of eighteen dice onto a surface; and   counting a result of the released set of eighteen dice in a plurality of different ways during a first phase, a second phase and a bonus phases of the dice game.   
     
     
         17 . The method as recited in  claim 16 , wherein the first phase of the game includes selecting a numerical value found on each of the set of eighteen dice, counting a number of times the numerical value is shown on the set of eighteen dice after the step of releasing the set of eighteen dice, and multiplying the number of times by the numerical value. 
     
     
         18 . The method as recited in  claim 16 , wherein the second phase of the game includes awarding a set of points based on a sequence generated each time the set of eighteen dice are released from the cup after the step of releasing the set of eighteen dice. 
     
     
         19 . The method as recited in  claim 16 , wherein the bonus phase includes awarding a set of points equal to a sum of the numerical value shown on the set of eighteen dice after three rolls of the set of eighteen dice have been completed. 
     
     
         20 . The method as recited in  claim 18 , wherein the sequence includes a small straight, a full house, a three of kind, a four of kind, a five of a kind, a six of a kind, a seven of a kind, an eight of a kind, a nine of a kind, and a ten of a kind.

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