US2022023736A1PendingUtilityA1
Method and System for Rating a Player's Performance in Pressure Situations
Est. expiryJun 17, 2029(~2.9 yrs left)· nominal 20-yr term from priority
Inventors:Robin T. Miller
G06Q 10/10A63B 2225/50G06Q 50/10A63B 2102/18A63B 71/0616A63B 2225/20
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Claims
Abstract
Illustrative embodiments of the present invention are directed to a method for rating a player's performance in pressure situations. The method includes receiving information about situations associated with a player from at least one information source. The method determines whether the situations are pressure situations based upon fan participation. Using the information from pressure situations, the method calculates at least one pressure situation statistic for the player. The pressure situation statistic is then communicated to a fan.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method for providing improved performance metrics by rating a player's performance in pressure situations, the method comprising:
receiving, by a server over a computer network via an interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources: a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices; receiving in real-time, by the server from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player; in a first computer process executing on a processor of the server, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation; in a second computer process executing on the processor of the server, if the at least one situation is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a value multiplied by an average fan rating of the performance of the player for each pressure situation; and communicating in real-time, by the server over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
2 . A method according to claim 1 , wherein the pressure situation statistic is a pressure average and wherein calculating at least one pressure situation statistic for the player further comprises:
determining, by the processor, for a plurality of pressure situations whether the player positively contributed during each of the plurality of pressure situations and tabulating total positive contributions; and determining, by the processor, the pressure average by comparing the total positive contributions to the total pressure situations for the player.
3 . A method according to claim 2 , wherein pressure situations are defined by at least one fan.
4 . A method according to claim 2 , wherein positive pressure contributions are defined by at least one fan.
5 . A method according to claim 1 ,
wherein the pressure situation statistic is a pressure rating; and wherein calculating at least one pressure situation statistic for the player further comprises:
in a third computer process executing on the processor, averaging the plurality of fan ratings for each pressure situation;
in a fourth computer process executing on the processor, determining a product for each pressure situation by multiplying the average fan rating for each situation by a rating factor, the rating factor based, at least in part, on the timing of the situation; and
in a fifth computer process executing on the processor, calculating the pressure rating by summing the products for each pressure situation.
6 . A method according to claim 1 , the method comprising:
receiving, by the processor, at least one fan prediction for an situation, the at least one prediction predicting whether a player will contribute positively or negatively during the situation; wherein the pressure situation statistic is a pressure predictor; wherein calculating at least one pressure situation statistic further comprises:
in a third computer process executing on the processor, determining whether the player contributed positively or negatively during the situation associated with the at least one fan prediction;
in a fourth computer process executing on the processor, determining whether the at least one fan prediction is correct and tabulating a total number of correct fan predictions; and
in a fifth computer process executing on the processor, calculating a pressure predictor by dividing the total number of correct fan predictions by a total number of fan predictions.
7 . A method according to claim 6 , wherein the pressure predictor is specific to a particular fan.
8 . A method according to claim 6 , wherein the pressure predictor is specific to a particular player.
9 . A non-transitory computer readable medium encoded with instructions for providing improved performance metrics by rating a player's performance in pressure situations, which when loaded on at least one server, establish processes, comprising:
receiving, over a computer network via an interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources: a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices; receiving in real-time, from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player; in a first computer process of the server, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation; in a second computer process of the server, if the at least one situations is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a summation of a value multiplied by an average fan rating of the performance of the player for each pressure situation; and communicating in real-time, over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
10 . A non-transitory computer readable medium according to claim 9 , wherein calculating at least one pressure situation statistic for the player further comprises:
determining for a plurality of pressure situations whether the player positively contributed during each of the plurality of pressure situations and tabulating total positive contributions; and determining the pressure average by comparing the total positive contributions to the total pressure situations for the player.
11 . A non-transitory computer readable medium according to claim 10 , wherein pressure situations are defined by at least one fan.
12 . A non-transitory computer readable medium according to claim 10 , wherein positive pressure contributions are defined by at least one fan.
13 . A non-transitory computer readable medium according to claim 9 ,
wherein the pressure situation statistic is a pressure rating; and wherein calculating at least one pressure situation statistic for the player further comprises:
in a third computer process, averaging the plurality of fan ratings for each pressure situation;
in a fourth computer process, determining a product for each pressure situation by multiplying the average fan rating for each situation by a timing factor, the timing factor based, at least in part, on the timing associated with the situation; and
in a fifth computer process, calculating the pressure rating by summing the products for each pressure situation.
14 . A non-transitory computer readable medium according to claim 9 , wherein the instructions establish processes further comprising:
receiving at least one fan prediction for an situation, the at least one prediction predicting whether a player will contribute positively or negatively during the situation; wherein the pressure situation statistic is a pressure predictor; wherein calculating at least one pressure situation statistic further comprises:
in a third computer process, determining whether the player contributed positively or negatively during the situation associated with the at least one fan prediction;
in a fourth computer process, determining whether the at least one fan prediction is correct and tabulating a total number of correct fan predictions; and
in a fifth computer process, calculating a pressure predictor by dividing the total number of correct fan predictions by a total number of fan predictions.
15 . A system for providing improved performance metrics by rating a player's performance in pressure situations, comprising:
a processor; an interface; and a memory storing instructions executable by the processor to perform processes that include:
receiving, over a computer network via the interface from at least one information source, information about at least one situation associated with a player, the interface configured to receive the information from one or more of the following sources: a) game statistics provider devices, b) interactive TVs, c) mobile phones, d) text messages, e) telephones, f) websites, g) sporting organization devices, and h) fantasy sporting organization devices;
receiving in real-time, from a plurality of user devices over the computer network, a plurality of fan ratings for the at least one situation in real-time, each fan rating including (1) a rating whether the at least one situation is a pressure situation and (2) a rating of a performance of the player;
in a first computer process of the system, comparing in real-time a percentage of fan ratings deeming the at least one situation to be a pressure situation against a threshold to determine whether the at least one situation is a pressure situation;
in a second computer process of the system, if the at least one situations is determined to be a pressure situation, updating in real-time at least one of (1) a pressure average of the player based on a number of positive pressure contributions by the player and a number of pressure situations associated with the player and (2) a pressure rating of the player based on a summation of a value multiplied by an average fan rating of the performance of the player in the inning for each pressure situation; and
communicating in real-time, over the computer network to a plurality of servers hosting websites and application services, the websites and application services configured to be accessed by the plurality of user devices of the fans, at least one of the updated pressure average or pressure rating if the at least one situations is determined to be a pressure situation.
16 . A system according to claim 15 , wherein calculating at least one pressure situation statistic for the player further comprises:
determining for each pressure situation whether the player positively contributed during the pressure situation and tabulating total positive contributions; and determining a pressure average by comparing the total positive contributions to the total pressure situations for the player.
17 . A system according to claim 15 ,
wherein the pressure situation statistic is a pressure rating; and wherein calculating at least one pressure situation statistic for the player further comprises:
in a third computer process, averaging the plurality of fan ratings for each pressure situation;
in a fourth computer process, determining a product for each pressure situation by multiplying the average fan rating for each situation by a value factor, the inning rating factor based, at least in part, on timing associated with the situation; and
in a fifth computer process, calculating the pressure rating by summing the products for each pressure situation.
18 . A system according to claim 15 , wherein the memory further stores instructions executable by the processor to perform processes that include:
receiving at least one fan prediction for an situation, the at least one prediction predicting whether a player will contribute positively or negatively during the situation; receiving at least one fan prediction for an situation, the at least one prediction predicting whether a player will contribute positively or negatively during the situation; wherein the pressure situation statistic is a pressure predictor; wherein calculating at least one pressure situation statistic further comprises:
in a third computer process, determining whether the player contributed positively or negatively during the situation associated with the at least one fan prediction;
in a fourth computer process, determining whether the at least one fan prediction is correct and tabulating a total number of correct fan predictions; and
in a fifth computer process, calculating a pressure predictor by dividing the total number of correct fan predictions by a total number of fan predictions.Join the waitlist — get patent alerts
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