US2022008818A1PendingUtilityA1

Entertainment system for performing human intelligence tasks

Assignee: SHUSTER GARY STEPHENPriority: Jan 29, 2008Filed: Sep 27, 2021Published: Jan 13, 2022
Est. expiryJan 29, 2028(~1.5 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 13/46A63F 2300/69A63F 13/216A63F 13/63A63F 13/837A63F 2300/5526A63F 2300/6009A63F 13/30A63F 13/822A63F 13/655
72
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Claims

Abstract

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system comprising:
 a server;   one or more processors;   a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to:   send, to a client computer operated by a first person, identical digital image data at a plurality of times;   receive, from a client computer, a characterization of the identical digital image data in response to at least two times such data was sent to the client computer;   compare the characterizations to determine a level of consistency between responses; and   record one or both of the level of consistency or characterizations in a database.   
     
     
         2 . The system of  claim 1 , where the level of consistency is recorded in the database. 
     
     
         3 . The system of  claim 1 , where the characterizations are recorded in the database. 
     
     
         4 . The system of  claim 1 , where images with a low level of consistency are identified. 
     
     
         5 . The system of  claim 4 , where the identified images are marked for review. 
     
     
         6 . A system comprising:
 a server;   one or more processors;   a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to:   send, to a plurality of client computers, substantially identical or identical digital image data;   receive, from at least two of the plurality of client computers, an identification of the digital image data;   compare the identifications to determine a level of consistency between identifications;   where the level of consistency between responses falls below a threshold, marking such images for identification using a different mode of identification.   
     
     
         7 . The system of  claim 6 , where the level of consistency is recorded in a database. 
     
     
         8 . The system of  claim 6 , where the identifications are recorded in the database. 
     
     
         9 . The system of  claim 6 , where the image data is identical. 
     
     
         10 . The system of  claim 6 , where the image data is substantially identical but not fully identical. 
     
     
         11 . The system of  claim 6 , where the digital image data is a still image. 
     
     
         12 . The system of  claim 6 , where the digital image data is a moving image. 
     
     
         13 . A system comprising:
 a server;   one or more processors;   a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to:   send, to a plurality of client computers, substantially identical or identical digital image data;   receive, from at least two of the plurality of client computers, an identification of the digital image data;   compare the identifications to determine a level of consistency between identifications;   recording the level of consistency in a database, in a record associated with the digital image; and   selecting, from the database, digital images with a low level of consistency; and   sending at least one such image to a client computer.   
     
     
         14 . The system of  claim 13 , where the selected image with a low level of consistency is utilized in a game where an image difficult to identify is desired. 
     
     
         15 . The system of  claim 13 , where the selected image with a low level of consistency is utilized in conjunction with images with a higher level of consistency in identification. 
     
     
         16 . The system of  claim 13 , where the image data is identical. 
     
     
         17 . The system of  claim 13 , where the image data is substantially identical but not fully identical. 
     
     
         18 . The system of  claim 13 , where the digital image data is a still image. 
     
     
         19 . The system of  claim 13 , where the digital image data is a moving image.

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