Entertainment system for performing human intelligence tasks
Abstract
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system comprising:
a server; one or more processors; a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to: send, to a client computer operated by a first person, identical digital image data at a plurality of times; receive, from a client computer, a characterization of the identical digital image data in response to at least two times such data was sent to the client computer; compare the characterizations to determine a level of consistency between responses; and record one or both of the level of consistency or characterizations in a database.
2 . The system of claim 1 , where the level of consistency is recorded in the database.
3 . The system of claim 1 , where the characterizations are recorded in the database.
4 . The system of claim 1 , where images with a low level of consistency are identified.
5 . The system of claim 4 , where the identified images are marked for review.
6 . A system comprising:
a server; one or more processors; a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to: send, to a plurality of client computers, substantially identical or identical digital image data; receive, from at least two of the plurality of client computers, an identification of the digital image data; compare the identifications to determine a level of consistency between identifications; where the level of consistency between responses falls below a threshold, marking such images for identification using a different mode of identification.
7 . The system of claim 6 , where the level of consistency is recorded in a database.
8 . The system of claim 6 , where the identifications are recorded in the database.
9 . The system of claim 6 , where the image data is identical.
10 . The system of claim 6 , where the image data is substantially identical but not fully identical.
11 . The system of claim 6 , where the digital image data is a still image.
12 . The system of claim 6 , where the digital image data is a moving image.
13 . A system comprising:
a server; one or more processors; a memory operably coupled to the server, the memory holding instructions that when executed by the one or more processors, cause the system to: send, to a plurality of client computers, substantially identical or identical digital image data; receive, from at least two of the plurality of client computers, an identification of the digital image data; compare the identifications to determine a level of consistency between identifications; recording the level of consistency in a database, in a record associated with the digital image; and selecting, from the database, digital images with a low level of consistency; and sending at least one such image to a client computer.
14 . The system of claim 13 , where the selected image with a low level of consistency is utilized in a game where an image difficult to identify is desired.
15 . The system of claim 13 , where the selected image with a low level of consistency is utilized in conjunction with images with a higher level of consistency in identification.
16 . The system of claim 13 , where the image data is identical.
17 . The system of claim 13 , where the image data is substantially identical but not fully identical.
18 . The system of claim 13 , where the digital image data is a still image.
19 . The system of claim 13 , where the digital image data is a moving image.Join the waitlist — get patent alerts
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