Video games on demand with anti-piracy security
Abstract
A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization.
Claims
exact text as granted — not AI-modified1 .- 20 . (canceled)
21 . A method for providing local video game installation as part of a subscription service by a network, the method comprising:
providing, from a server of the network, data for transmission to a media device, the data representative of a listing of video games available for download to the media device; receiving, at a server of the network, data from the media device, the data indicating selection of a video game from the listing for download to the media device; receiving, at a server of the network, an indication of an identity of a user from the media device; and responsive to a server of the network authenticating a subscription to a game service based on the identity of the user, providing the selected video game for download from a server of the network to the media device for installation at the media device.
22 . The method of claim 21 , further comprising:
receiving, at a server from the media device, input from a controller indicating a request to play the selected video game; and authenticating the subscription to the game service in response to the request to play the selected video game.
23 . The method of claim 22 , wherein the request to play the video game includes a selection of an entry in a listing of recently played games displayed at a display device associated with the media device, and wherein the entry corresponds to the video game.
24 . The method of claim 21 , wherein the subscription to the game service provides unlimited game play for a predetermined amount of time.
25 . The method of claim 21 , wherein two or more of providing data for transmission, receiving data from the media device, receiving the indication of the identity of the user, or authenticating the subscription to the game service are performed by the same server of the network.
26 . The method of claim 21 , wherein providing the selected video game for download is further responsive to a server of the network authenticating the media device.
27 . The method of claim 21 , wherein the media device comprises a video game console.
28 . A network comprising:
one or more servers remotely connected to a media device; and wherein the one or more servers are configured to perform operations including:
providing data for transmission to a media device, the data representative of a listing of video games available for download to the media device;
receiving data from the media device, the data indicating selection of a video game from the listing for download to the media device;
receiving an indication of an identity of a user from the media device; and
responsive to authenticating a subscription to a game service based on the identity of a user, providing the selected video game for download from a server of the network to the media device for installation at the media device.
29 . The network of claim 28 , wherein the operations further comprise:
receiving, from the media device, input from a controller indicating a request to play the selected video game; and authenticating the subscription to the game service in response to the request to play the selected video game.
30 . The network of claim 29 , wherein the request to play the video game includes a selection of an entry in a listing of recently played games displayed at a display device associated with the media device, and wherein the entry corresponds to the video game.
31 . The network of claim 28 , wherein the subscription to the game service provides unlimited game play for a predetermined amount of time.
32 . The network of claim 28 , wherein two or more of the operations of providing data for transmission, receiving data from the media device, receiving the indication of the identity of the user, or authenticating the subscription to the game service are performed by the same server of the network.
33 . The network of claim 28 , wherein the operation of providing the selected video game for download is further responsive to a server of the network authenticating the media device.
34 . The network of claim 28 , wherein the media device comprises a video game console.
35 . A non-transitory machine readable medium storing one or more sets of instructions that, when executed, manipulate at least one processor of at least one server remotely connected to a media device to perform operations comprising:
providing for display of a listing of video games available for download to the media device; receiving input from a user via a controller connected to the media device, the input indicating selection of a video game from the listing for download to the media device; providing, to a server connected to the media device via a network, an indication of an identity of the user; and responsive to the server authenticating a subscription to a game service based on the identity of the user, receiving, at the media device, the selected video game from a server via a network and installing, via the media device, the selected video game to a storage device associated with the media device.
providing data for transmission to a media device, the data representative of a listing of video games available for download to the media device;
receiving data from the media device, the data indicating selection of a video game from the listing for download to the media device;
receiving an indication of an identity of the user from the media device; and
responsive to authenticating a subscription to a game service based on the identity of the user, providing the selected video game for download from a server of the network to the media device for installation at the media device.
36 . The non-transitory machine readable medium of claim 35 , wherein the operations further comprise:
receiving, from the media device, input from a controller indicating a request to play the selected video game; and authenticating the subscription to the game service in response to the request to play the selected video game.
37 . The non-transitory machine readable medium of claim 36 , wherein the request to play the video game includes a selection of an entry in a listing of recently played games displayed at a display device associated with the media device, and wherein the entry corresponds to the video game.
38 . The non-transitory machine readable medium of claim 35 , wherein the subscription to the game service provides unlimited game play for a predetermined amount of time.
39 . The non-transitory machine readable medium of claim 35 , wherein two or more of the operations of providing data for transmission, receiving data from the media device, receiving the indication of the identity of the user, or authenticating the subscription to the game service are performed by the same server.
40 . The non-transitory machine readable medium of claim 35 , wherein the operation of providing the selected video game for download is further responsive to a server of the network authenticating the media device.Join the waitlist — get patent alerts
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