Facilitating automatic execution of user interactions in a virtual space
Abstract
A system and method for facilitating automatic execution of user interaction in a virtual space are disclosed. For such facilitations, interactions initiated by users may be monitored and examined. The examination of the user interactions may be made based on various parameters that depend on user interaction levels in the virtual space. Based on results of such examinations, user interactions to be automatically executed in the virtual space while the users are not participating in the virtual space may be determined. In some examples, such determinations may be based on the user interaction levels in the virtual space and/or one or more virtual items and/or real-world currencies spent by the users for the automatic execution of the user interactions.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for automatically executing one or more user interactions in a game, the system comprising:
one or more physical processors configured by machine-readable instructions to:
monitor user interactions of individual users in an instance of the game;
determine, based on the monitored user interactions, a first amount of interaction for a first user that reflects an amount of interaction within the game by the first user;
determine, based on the monitored user interactions, a first type of interactions performed by the first user within the game;
determine a first pattern of interactions of the first user, based on:
(i) the first amount of interaction for the first user, and
(ii) the first type of interactions performed by the first user;
determine first automated user interactions of the first user based on the first pattern of interactions, wherein the first automated user interactions are to be automatically executed in the game on behalf of the first user while the first user is not individually participating in the game; and
automatically execute, in the game, the first automated user interactions as determined, on behalf of the first user.
2 . The system of claim 1 , wherein the game includes interactions within a virtual space.
3 . The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions to:
execute the instance of the game; and determine view information for presentations of the game on client computing platforms, wherein individual ones of the client computing platforms are associated with individual ones of the users.
4 . The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions such that the determination of the first automated user interactions includes a selection of a type of game interactions to be automatically executed on behalf of the first user while the first user is not participating in the game.
5 . The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions such that the determination of the first automated user interactions includes a determination of a frequency at which the first automated user interactions are to be executed in the game on behalf the first user while the first user is not participating in the game.
6 . The system of claim 1 , wherein the determination of the first automated user interactions to be automatically executed in the game on behalf of the first user while the first user is not participating in the game includes determinations of at least one of:
(i) types of the first automated user interactions, (ii) quantities of the first automated user interactions, (iii) durations of the first automated user interactions, (iv) frequencies of the first automated user interactions, and (v) game resources exhausted by the first automated user interactions.
7 . The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions such that the determinations of the first automated user interactions are further based on quantities of virtual and/or real-world items spent by the first user for automatically executing the first automated user interactions.
8 . The system of claim 1 , wherein the first pattern of interactions of the first user is further based on a number of inter-user communications over a length of time, wherein the number of inter-user communications are communications involving the first user.
9 . A computer-implemented method of facilitating automatic execution of one or more user interactions in a game, the method being implemented in one or more physical processors configured by machine-readable instructions, the method comprising:
monitoring, by the one or more physical processors, user interactions of individual users in an instance of the game; determining, based on the monitored user interactions, a first amount of interaction for a first user that reflects an amount of interaction within the game by the first user; determining, based on the monitored user interactions, a first type of interactions performed by the first user within the game; determining a first pattern of interactions for the first user, based on:
(i) the first amount of interaction for the first user, and
(ii) the first type of interactions performed by the first user;
determining first automated user interactions of the first user based on the first pattern of interactions, wherein the first automated user interactions are to be automatically executed in the game on behalf of the first user while the first user is not individually participating in the game; and automatically executing, in the game, the first automated user interactions as determined, on behalf of the first user.
10 . The method of claim 9 , wherein the game includes interactions within a virtual space.
11 . The method of claim 9 , further comprising:
executing the instance of the game; and determining view information for presentations of the game on client computing platforms, wherein individual ones of the client computing platforms are associated with individual ones of the users.
12 . The method of claim 9 , wherein the determination of the first automated user interactions includes a selection of a type of game interactions to be automatically executed on behalf of the first user while the first user is not participating in the game.
13 . The method of claim 9 , wherein the determination of the first automated user interactions includes a determination of a frequency at which the first automated user interactions are to be executed in the game on behalf the first user while the first user is not participating in the game.
14 . The method of claim 9 , wherein the determination of the first automated user interactions to be automatically executed in the game on behalf of the first user while the first user is not participating in the game includes determinations of at least one of:
(i) types of the first automated user interactions, (ii) quantities of the first automated user interactions, (iii) durations of the first automated user interactions, (iv) frequencies of the first automated user interactions, and (v) game resources exhausted by the first automated user interactions.
15 . The method of claim 9 , wherein the determinations of the first automated user interactions are further based on quantities of virtual and/or real-world items spent by the first user for automatically executing the first automated user interactions.
16 . The method of claim 9 , wherein the first pattern of interactions of the first user is further based on a number of inter-use communications over a length of time, wherein the number of inter-user communications are communications involving the first user.Join the waitlist — get patent alerts
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