Location Based Restrictions On Networked Gaming
Abstract
A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system comprising an at least one gaming client, wherein the at least one gaming client is configured to accept a selection of an at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option; an administration server, wherein the administration server is configured to receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option; and an at least one gaming server, wherein the at least one gaming sever is configured to run the game and transmit data about the game to the administration server.
Claims
exact text as granted — not AI-modified1 . A method comprising:
identifying a location of a player; presenting, via a graphical user interface, a list of electronic gaming options available to the player based on the location of the player; and receiving, via the graphical user interface, a selection from the player of an electronic game to play from the list.
2 - 4 . (canceled)
5 . The method of claim 1 , wherein presenting the list of electronic gaming options comprises presenting the list of electronic gaming options further based on at least one of: current events, player volume, licensing deals, type of a gaming client being used by the player, and capabilities of a gaming client being used by the player.
6 - 7 . (canceled)
8 . The method of claim 1 , wherein the list of electronic gaming options includes limits on wagering amounts that change according to the location of the player.
9 - 10 . (canceled)
11 . The method of claim 1 , wherein the location of the player is identified using at least one of: geo-fencing technology, an IP address, network access, or a global positioning system.
12 . The method of claim 1 further comprising initiating the electronic game via a gaming client based on the selection received from the player.
13 . The method of claim 1 further comprising:
determining a current location of the player; and
suspending or abandoning play by the player in the electronic game when the electronic game being played on a gaming client operable by the player is no longer authorized in an updated current location of the player.
14 . The method of claim 1 further comprising:
identifying one or more licensing statuses of at least one of the electronic gaming options available to the player; and
updating the list of electronic gaming options available to the player based on the one or more licensing statuses.
15 - 17 . (canceled)
18 . The method of claim 1 further comprising:
adjusting game play in the electronic game based on one or more of: latency, connection quality, speed of mobile processors, hardware configurations, skill level of players, dollar amounts being bet, security protocols, VPN speeds, and detection of bots, robots or automated play in the electronic game.
19 - 20 . (canceled)
21 . A gaming system comprising:
at least one processor; at least one communication interface operably coupled to the at least one processor; and a memory storage device operably coupled to the at least one processor, the memory storage device having stored thereon program instructions which, when executed by the at least one processor, cause the gaming system to:
identify a location of a player;
present, using the communication interface, and via a graphical user interface of a gaming client operable by the player, a list of electronic games available for play by the player based on the location of the player; and
receive, via the graphical user interface and using the communication interface, a selection from the player of an electronic game to play from the list.
22 . (canceled)
23 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to match the player with at least other player.
24 . The gaming system of claim 23 , wherein the at least one other player includes at least one competitor player for the electronic game.
25 - 27 . (canceled)
28 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to identify a current location of the player using at least one of: geo-fencing technology, an IP address, network access, or a global positioning system.
29 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to initiate the electronic game via the gaming client based on the selection received from the player.
30 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to collect a bet from the player for the electronic game.
31 - 32 . (canceled)
33 . The gaming system of claim 21 , wherein when executed by the at least one processor to present the list of electronic games available for play by the player, the program instructions further cause the gaming system to present the list further based on at least one of: current events, player volume, licensing deals, type of a gaming client being used by the player, and capabilities of the gaming client.
34 - 35 . (canceled)
36 . The gaming system of claim 21 , wherein when executed by the at least one processor to present the list of electronic games available for play by the player, the program instructions further cause the gaming system to present the list including limits on wagering amounts that change according to the location of the player.
37 . (canceled)
38 . The gaming system of claim 30 , wherein when executed by the at least one processor to present the list of electronic games available for play by the player, the program instructions further cause the gaming system to present the list including limits on wagering amounts that change the bet to a non-monetary bet to a non-monetary based wager.
39 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to:
determine a current location of the player; and suspend or abandon play by the player in the electronic game when the electronic game being played on the gaming client is no longer authorized in an updated current location of the gaming client.
40 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to:
identify one or more licensing statuses of at least one of the electronic games available for play by the player; and update the list of electronic games available for play by the player based on the one or more licensing statuses.
41 - 43 . (canceled)
44 . The gaming system of claim 21 , wherein when executed by the at least one processor, the program instructions further cause the gaming system to:
adjust game play in the electronic game based on one or more of: latency, connection quality, speed of mobile processors, hardware configurations, skill level of players, dollar amounts being bet, security protocols, VPN speeds, and detection of bots, robots or automated play in the electronic game.
45 - 46 . (canceled)
47 . One or more non-transitory computer readable media having program instructions stored thereon which, when executed by a computer, cause a machine to:
identify a location of a player; present, via a graphical user interface of a gaming client operable by the player, a list of electronic gaming options available for play by the player based on the location of the player; and receive, via the graphical user interface, a selection from the list by the player of an electronic game to play using the gaming client.Join the waitlist — get patent alerts
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