US2021342886A1PendingUtilityA1

Virtual Advertising Database with Command Input Data

Assignee: OHANLON DAVID JOSEPHPriority: Dec 14, 2016Filed: Jul 6, 2021Published: Nov 4, 2021
Est. expiryDec 14, 2036(~10.4 yrs left)· nominal 20-yr term from priority
G06V 20/20G06V 40/172G06T 2219/024G06T 19/006G06Q 30/0257G06Q 30/0261G06Q 30/0273G06Q 30/0271G06Q 30/0276G06K 9/00288
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Claims

Abstract

Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience. For this reason, and many more, it is very important that this new generation of devices, as they exist and develop, control the advertisements the virtual reality device owners see and react to in the awe struck environment of something new. In order to do this, they will need many different ways to send commands at different points and complexities of advertisements, especially to enjoy the experience of this new device that would otherwise be lost in advertisements that have no ability to coexist without the participants giving orders of what they want to see.

Claims

exact text as granted — not AI-modified
I claim: 
     
         1 . A computer software system, having utilizing at least one advertisement preference generating input data within a comprehensive advertising database processor application which is executed on an enhanced or light processor to assist the efficiency to intersect the users within a virtual reality comprises:
 displaying one to many advertisement objects as flow through the database as cast or fixed by virtual device advertiser users having graphic user interface profile outputs in an order according to data analytics and attribute preference tracking and ranking for customers' virtual devices;   identifying one to many customers' advertisement preference generated input data response to the outputs, wherein matching their virtual device biometric authenticity data and assigning the customers' profiles in the database, further identifies customers' updates and likes of similar advertisement objects after many customers' whom follow suit;   wherein who in answer algorithms are quantifying and qualifying large group events, venues, similar satellite group or out-store metrics of preferred advertisement objects to and within the parameters of the customers' devices and enhanced or light processor efficiency operated data analytics.   
     
     
         2 . The computer software system of  claim 1  wherein the computer software system uses global positioning system. 
     
     
         3 . The computer software system of  claim 1  wherein the computer software system uses button clicks. 
     
     
         4 . The computer software system of  claim 1  wherein the computer software system uses speakers and microphones to hear and speak. 
     
     
         5 . The computer software system of  claim 1  wherein the computer software system uses motion sensors detection. 
     
     
         6 . The computer software system of  claim 1  wherein the computer software system uses body gestures. 
     
     
         7 . The computer software system of  claim 1  wherein the computer software system uses biometric authenticity, such as but not limited to, voice recognition, finger print identification, facial recognition, eye scans, and keystroke identification. 
     
     
         8 . The computer software system of  claim 1  wherein the at least one first user responds multiple times alone or at random alongside multiple users to train the advertising database processor application. 
     
     
         9 . The computer software system of  claim 1  wherein the computer software system uses the value of at least one in-application, music, video, live tv, movie, video game or virtual reality, and movies behind the scenes footage including product, information, keyword, demographic or service purchase of at least one application. 
     
     
         10 . The computer software system of  claim 1  wherein the computer software system uses the value in the event or venue of a geographic location for music or sports wherein there is a virtual advertisement object of at least one in-application, search, music, sports betting and statistics, video, live tv, movie, video game or virtual reality, product, information, service, keyword, or demographic purchase of at least one application.  11  The computer software system of  claim 1  wherein the computer software system has customers' use virtual devices to generate input data of advertisement objects at the event or venues across the country through purchase or hitting a replay of music, search, functioning videos, seeing other live tv sports events, having information on real or pretend gambling stats with bet winnings participation information at games other than the ones being attended, video game leagues, virtual reality replay, also inclusive of smaller partner information from watch party gathering nights out in homes, lounges, bars, clubs, sports, concert or complimentary events such as music and football halftime and other similar genres to sports and music. 
     
     
         12 . The computer software system of  claim 1  wherein the computer software system leaves an out-store or outdoors advertisement object that can be seen through the customer profile end of the database specific to and within the parameters as particular availability within their virtual reality device profile for the outdoors customers' benefit. 
     
     
         13 . The computer software system of  claim 1  wherein the computer software system advertisement preference generation input data algorithms derive results from the input data, such as but not limited to, purchase, bet, play, stop, pause, replay, rewind, skip, yes, no, buy, sell. 
     
     
         14 . The computer software system of  claim 1  wherein the advertising database processor application calculation is cost per click. 
     
     
         15 . The computer software system as in  claim 1  wherein there is at least one in-application purchase within at least one application wherein it may also include the purchase of at least one application. 
     
     
         16 . The computer software system of  claim 1  wherein there is at least one mixed reality or augmented virtual experiences. 
     
     
         17 . The computer software system of  claim 1  wherein the computer software system uses attribute preference tracking and ranking of a keyword. 
     
     
         18 . The computer software system of  claim 1  wherein the computer software system uses attribute preference tracking and ranking of a product. 
     
     
         19 . The computer software system of  claim 1  wherein the computer software system uses attribute preference tracking and ranking of information. 
     
     
         20 . The computer software system of  claim 1  wherein the computer software system uses attribute preference tracking and ranking of a service. 
     
     
         21 . The computer software system of  claim 1  wherein the computer software system uses attribute preference tracking and ranking of a demographic. 
     
     
         22 . The computer software system of  claim 1  captures new input data wherein the first user responds with or without prompt through at least one command which results with at least one input data wherein there are no additional requirements.

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