US2021170279A1PendingUtilityA1

Game player created object and video game play

Assignee: ANDERSON JEREMY NOAHPriority: Dec 9, 2019Filed: Dec 9, 2020Published: Jun 10, 2021
Est. expiryDec 9, 2039(~13.3 yrs left)· nominal 20-yr term from priority
G06V 20/20G06V 2201/02G06F 3/0488A63F 13/803A63F 13/69A63F 13/98A63F 13/213A63F 13/58A63F 13/65G06T 19/006A63F 13/92A63F 13/537G06K 9/00671
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Claims

Abstract

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.In some embodiments the game player created object may be an origami object.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of providing for video game play using a virtual representation of a game player created object, comprising:
 receiving information of an image of the game player created object;   using, by at least one processor, the information of the image of the game player created object to determine a virtual representation of the game player created object; and   providing for video game play with game player control of the virtual representation of the game player created object.   
     
     
         2 . The method of  claim 1 , wherein at least some of the information of the image of the game player created object is generated by an imaging device of a portable electronic device. 
     
     
         3 . The method of  claim 2 , wherein the providing for video game play is provided by the portable electronic device. 
     
     
         4 . The method of  claim 3 , wherein the at least one processor is a processor of the portable electronic device. 
     
     
         5 . The method of  claim 3 , wherein the game player control of the virtual representation of the game player created object comprises having the virtual representation perform actions in a virtual world of video game play based on inputs to the portable electronic device and/or information from sensors of the portable electronic device. 
     
     
         6 . The method of  claim 3 , further comprising presenting instructions for creation of the game player created object by the portable electronic device. 
     
     
         7 . The method of  claim 6 , wherein the information of the image of the game player created object is compared with information of a plurality of predefined objects, each of the predefined objects associated with a different virtual representation, in determining the virtual representation of the game player created object. 
     
     
         8 . The method of  claim 1 , wherein the game player created object comprises at least one sheet of folded paper. 
     
     
         9 . The method of  claim 1 , wherein the game player created object comprises a paper airplane. 
     
     
         10 . The method of  claim 1 , further comprising:
 receiving information of an image of a further game player created object;   using, by the at least one processor, the information of the image of the further game player created object to determine a virtual representation of the further game player created object; and   modifying characteristics of the virtual representation of the game player created object based on the virtual representation of the further game player created object.   
     
     
         11 . A non-transitory computer readable memory storing program instructions, the program instructions comprising program instructions to configure at least one processor to:
 receive information of an image of the game player created object;   use the information of the image of the game player created object to determine a virtual representation of the game player created object; and   provide for video game play with game player control of the virtual representation of the game player created object.   
     
     
         12 . The non-transitory computer readable memory of  claim 11 , wherein the program instructions further comprise program instructions to configure the at least one processor to present instructions for creation of the game player created object. 
     
     
         13 . The non-transitory computer readable memory of  claim 11 , wherein the program instructions to configure the at least one processor to use the information of the image of the game player created object to determine the virtual representation of the game player created object comprises program instructions to configure the at least one processor to compare the information of the image of the game player created object with information of a plurality of predefined objects, each of the predefined objects associated with a different virtual representation.

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