Table game management system and game management system
Abstract
The management and control device uses the information acquired from the measurement device to detect a total bet amount of the chips placed on the bet area of the game table by the game participants, and uses the information acquired from the card shoe and the measurement device to detect a winning or losing amount for the game organizer. A sales balance management part compares a sales profit ratio that is a ratio of the winning or losing amount for the game organizer to the total bet amount with a theoretical profit ratio or a previous average profit ratio, and outputs a comparison result.
Claims
exact text as granted — not AI-modified1 - 52 . (canceled)
53 . A table game management system comprising:
a camera and/or reader; a win-loss determination device; and at least one processor; wherein:
the win-loss determination device is configured to determine a win-loss result of each game at a game table; and
the at least one processor is configured to:
determine and store types, positions, and numbers of gaming chips placed by a participant onto a bet area of the game table, the gaming chips each having a respective unique identification (ID) and a plurality of plastic colored portions of different colors and the types of the gaming chips being identifiable from their respective appearances, the determination of the types, positions, and numbers of the gaming chips being based on at least one image from the camera and/or a reading of the respective unique IDs of the gaming chips by the reader;
detect, based on the determined types, positions, and numbers of the placed gaming chips, a total bet amount (B) of the gaming chips placed on the bet area of the game table;
determine, based on the win-loss result and the detected total bet amount, a winning or losing amount for a game organizer (Y) and determine and output a sales profit ratio (X) of the winning or losing amount for the game organizer (Y) to the total bet amount (B);
compare the sales profit ratio (X) with a theoretical profit ratio or a previous average profit ratio; and
output a result of the comparison.
54 . A table game management system comprising:
a camera; a win-loss determination device; and at least one processor; wherein:
the win-loss determination device is configured to determine a win-loss result of each of one or more games at a game table; and
the at least one processor is configured to:
based on at least one image from the camera, determine and store types, positions, and numbers of gaming chips placed by one or more game participants onto a bet area of the game table, the gaming chips each having a plurality of plastic colored portions of different colors and the types of the gaming chips being identifiable from their respective appearances;
detect, based on the determined types, positions, and numbers of the placed gaming chips, a total bet amount (TB) of the gaming chips placed on the bet area of the game table;
determine, based on the win-loss result and the detected total bet amount, a winning or losing amount for a game organizer and determine and output a sales profit ratio (X) of the winning or losing amount for the game organizer to the total bet amount (TB);
compare the sales profit ratio (X) with a theoretical profit ratio or a previous average profit ratio; and
output a result of the comparison.
55 . The table game management system according to claim 54 , wherein the determination of the types, positions, and numbers of the gaming chips is performed using deep learning.
56 . The table game management system according to claim 54 , wherein the at least one processor is configured to output the total bet amount (TB), the winning or losing amount for the game organizer, or the sales profit ratio (X) in the each of the one or more games.
57 . The table game management system according to claim 54 , wherein the at least one processor is configured to:
perform the detection of the total bet amount (TB) respectively for each of a plurality of player positions of the game table; and output the total bet amount (TB) and/or the sales profit ratio (X) for each of the plurality of player positions.
58 . The table game management system according to claim 57 , wherein the at least one processor is configured to associate a respective one of the player positions with a respective one of the one or more game participants.
59 . The table game management system according to claim 57 , wherein the at least one processor is configured to:
determine the types, positions, and number of the placed gaming chips for each of a plurality of stacks of the placed gaming chips; and for each of the stacks, associate the respective stack with a respective one of the one or more game participants.
60 . The table game management system according to claim 54 , wherein the at least one processor is configured to:
ascertain a relationship between a number of the one or more games and time taken to play the one or more games; and output the total bet amount (TB), the winning or losing amount for the game organizer, or the sales profit ratio (X) over a predetermined number of the one or more games, respectively for each of the one or more game participants, for each of one or more game tables, and/or for each of one or more dealers that are respectively in charge of respective ones of the one or more game tables.
61 . The table game management system according to claim 54 , wherein the at least one processor is configured to ascertain, and output in association with a number of the one or more games and a time taken to play the one or more games, bet positions and/or a number of stacks of the gaming chips placed on the game table by the one or more game participants, or a number of the gaming chips in each of the stacks respectively.
62 . The table game management system according to claim 54 , wherein the at least one processor is configured to ascertain, and output in association with a number of the one or more games and a time taken to play the one or more games, a number of the one or more game participants at the game table.
63 . The table game management system according to claim 54 , wherein the at least one processor is configured to ascertain a respective dealer in charge of each a plurality of game tables, and, for each of the dealers, detect and store at least one of following periods:
1) a bet period; 2) a chip collection period; 3) a chip payment period; and 4) a gaming period.
64 . The table game management system according to claim 63 , wherein:
the game is one of a plurality of games played using playing cards; and the at least one processor is configured to detect a start time and an end time of a distribution of the playing cards in each of the plurality of games, and ascertain a period from the start time to the end time of the distribution of the playing cards as the gaming period.
65 . The table game management system according to claim 54 , wherein the at least one processor is configured to determine and output a suggested minimum bet amount to be set at the game table in a manner by which to increase the total bet amount (TB) within a predetermined time or period.
66 . The table game management system according to claim 65 , wherein the at least one processor is configured to suggest to increase the minimum bet amount of the game table in response to there being at least a predefined ratio of (a) game participants betting a higher bet amount than the minimum bet amount of the game table by at least a predetermined amount ratio to (b) game participants not betting the higher bet amount than the minimum bet amount of the game table by the at least the predetermined amount ratio.
67 . The table game management system according to claim 54 , further comprising an overall management device configured to manage a plurality of game tables, wherein the overall management device is configured to suggest different respective minimum bet amounts to different respective ones of the game tables in order to increase the total bet amount (TB) within a predetermined time or period of the respective game table or in units of game tables.
68 . The table game management system according to claim 67 , wherein the overall management device is configured to suggest the minimum bet amount to each game table so as to decrease an average number of game participants at the game table with the minimum bet amount.
69 . The table game management system according to claim 67 , wherein the overall management device is configured to suggest to decrease the minimum bet amount in response to there being at least a predefined ratio of (a) a number of game tables having no more than a predetermined number of game participants to (b) a number of game tables having more than the predetermined number of game participants.
70 . The table game management system according to claim 54 , further comprising an overall management device configured to manage a plurality of game tables, wherein the overall management device is configured to:
ascertain information about a bet amount in units of game tables for each player position of the respective game tables or for each particular game participant at the respective game tables; and suggest a minimum bet amount of each game table based on the information.
71 . The table game management system according to claim 54 , further comprising an overall management device configured to manage a plurality of game tables, wherein the overall management device is configured to:
ascertain information regarding the total bet amount (B) for each of the one or more games and/or in a predetermined time or period in units of game tables; and based on the ascertained information, suggest a minimum bet amount of a game table to be newly opened.
72 . The table game management system according to claim 54 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; ascertain the total bet amount in a predetermined time or period for each of the one or more game participants; assign each of the one or more game participants a point or status under a predetermined condition; and output the point or status.
73 . The table game management system according to claim 72 , wherein the overall management device is configured to ascertain purchase information about the gaming chips in a predetermined time or period by a respective one of the one or more game participants, and output the purchase information in association with the bet amount or the winning or losing amount for the respective game participant.
74 . The table game management system according to claim 73 , wherein the overall management device is configured to ascertain the purchase information for each type of the gaming chips.
75 . The table game management system according to claim 72 , wherein the point or status is provided in the predetermined time or period, in units of days or consecutive days, in unit of months, or in a cumulative period.
76 . The table game management system according to claim 72 , wherein if the point is intensively provided in the predetermined time or period, a bonus point or status is additionally provided.
77 . The table game management system according to claim 72 , wherein an access to a VIP room is provided under a predetermined condition of the point or status.
78 . The table game management system according to claim 72 , wherein the point or status can be converted under a predetermined condition into gaming chips designated for non-monetary conversion.
79 . The table game management system according to claim 72 , wherein the point or status can be used for payment of a charge of a hotel or other predefined facility under a predetermined condition.
80 . The table game management system according to claim 54 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; ascertain a net profit in a predetermined time or period for each of the one or more game participants; assign each of the one or more game participants a point or status under a predetermined condition; and output the point or status.
81 . The table game management system according to claim 54 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; ascertain a number of participating games in a predetermined time or period for each of the one or more game participants; assign the one or more game participants, respectively, a point or status under a predetermined condition; and output the assigned point or status.
82 . The table game management system according to claim 54 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; and store information respectively for each of the one or more game participants and in units or weeks, months, or another predefined period, the information including at least one of:
1) a number of visits to a particular play hall;
2) a number of times a bet is placed;
3) a winning amount; and
4) a losing amount.
83 . The table game management system according to claim 82 , wherein the overall management device is configured to output at least one of the information 1) to 4) pertaining to a respective one of the one or more game participants when the respective game participant enters the play hall.
84 . The table game management system according to claim 54 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; and output an accumulated bet amount or a bet amount in a predetermined period for each of the one or more game participants as credit information about the respective game participant.
85 . The table game management system according to claim 54 , wherein the at least one processor is configured to:
store following items 1) to 3):
1) a bet amount (B) calculated for an individual game played at the game table;
2) the win-loss result (W&L) of the individual game played at the game table; and
3) a gross profit ratio (R %) according to rules of the game played at the game table;
use information about the items 1) to 3) in each of the one or more games and/or in a predetermined time or period to calculate a gross profit (Y) as Y=Σ (B×W&L×R %); and output the calculated gross profit (Y).
86 . The table game management system according to claim 85 , wherein the at least one processor is configured to output:
bet positions and/or a number of stacks of the gaming chips placed on the game table by a respective one of the one or more game participants; or a respective number of the gaming chips in each of the stacks.
87 . The table game management system according to claim 85 , wherein the gross profit ratio (R %) varies according to a layout or bet area of the game table.
88 . The table game management system according to claim 87 , wherein the at least one processor is configured to output a distribution state of the total bet amount (TB) and/or the bet amount (B), where different gross profit ratios are set according to a layout or bet area of the game table, for each of the layouts or bet areas with different gross profit ratio (R1%, R2%, . . . ).
89 . The table game management system according to claim 87 , further comprising an overall management device, wherein the overall management device is configured to:
manage a plurality of game tables; and compare the gross profits (Y) or the total gross profit ratios (R %) of the game tables with each other in unit of game tables by layout or bet area category, the different gross profit ratios (R1%, R2%, . . . ) being set according to the layout or bet area of the game table.
90 . The table game management system according to claim 54 , wherein the at least one processor is configured to:
obtain a reading of unique identifications (IDs) of the gaming chips and/or use the camera or another camera to measure a total amount of the gaming chips in a chip tray of the game table; use the win-loss result and the determined types, positions, and numbers of the gaming chips, of each of the one or more games respectively, to detect a winning or losing amount for a game organizer (Y), perform noncoincidence detection of detecting whether an increase/decrease amount in the total amount of the gaming chips in the chip tray coincides with the winning or losing amount for the game organizer (Y); and output a result of the noncoincidence detection.
91 . The table game management system according to claim 90 , wherein the at least one processor is configured to count a number of times of noncoincidence detection of the noncoincidence detection, and output the count.
92 . The table game management system according to claim 90 , wherein, for each noncoincidence that is detected by the noncoincidence detection, the at least one processor is configured to count a noncoincidence amount (L) of the respective noncoincidence and output the noncoincidence amount (L).
93 . The table game management system according to claim 92 , wherein the at least one processor is configured to ascertain an accumulated amount of the noncoincidence amount (L).
94 . The table game management system according to claim 92 , wherein:
the at least one processor is configured to compare the increase/decrease amount in the total amount of the gaming chips in the chip tray with the winning or losing amount for the game organizer (Y) to obtain a noncoincidence amount (L), and calculate a gross profit (Y′)=Y′=Σ (B×W&L×R %±L), and output the gross profit (Y′); B is a bet amount for an individual game played at the game table; W&L is the win-loss result of the individual game played at the table; and R % is a gross profit ratio.
95 . The table game management system according to claim 94 , wherein the at least one processor is configured to determine and output the noncoincidence amount (L) respectively for each of the one or more game participants or for each dealer in charge of respective game tables.
96 . The table game management system according to claim 54 , wherein the at least one processor is further configured to, respectively for each of the one or more game participants and for each dealer in charge of respective game tables, compare results of an actual winning percentage and a total amount of a gross profit (Y) with numerals calculated by probability and statistics or numerals based on previous accumulated data at completion of a predetermined number of games, determine whether the comparison indicates a significant difference, and identify at least one of a particular game participant, a particular dealer, and a particular game table that cause the significant difference.
97 . The table game management system according to claim 96 , wherein the at least one processor is configured to store bet chip amounts at each game table at bet positions having different gross profit ratios (R %), and identify whether a cause for the significant difference in a series of games is related to the bet positions having the different gross profit ratios (R %).
98 . A game management system for managing casino games played in a play hall, the game management system comprising:
a camera or other sensor; a win-loss determination device; a management control device; and an overall management device; wherein:
the win-loss determination device is configured to determine a win-loss result of each of one or more games at one of a plurality of game tables;
the management control device includes a processor configured to, respectively for each of a plurality of player positions of the one of a plurality of game tables:
associate the respective player position with a respective game participant;
use output from the camera or other sensor to determine and store types, positions, and numbers of gaming chips placed onto a bet area of the one of a plurality of game tables; and
detect a winning or losing amount of the respective game participant associated with the respective player position based on the win-loss result and the determined types, positions, and numbers of the gaming chips; and
the overall management device includes a processor configured to manage the plurality of game tables.
99 . The game management system according to claim 98 , wherein the processor of the overall management device is configured to ascertain a history of the win-loss result of a plurality of games at the game table.
100 . The game management system according to claim 98 , wherein the processor of the overall management device is configured to ascertain purchase information and selling information about the gaming chips for each of the game participants respectively in a period from entrance by the respective game participant into the play hall to the respective game participant leaving from the play hall.
101 . The game management system according to claim 98 , further comprising an entrance and leaving management device configured to recognize entrance of the game participants into the play hall and exit of the game participants from the play hall, wherein the processor of the overall management device is configured to use information acquired from the entrance and leaving management device to ascertain one of the game participants who attempts to leave from the play hall, and issue an alert about the leaving of the one of the game participants when a balance of the gaming chips owned by the one of the game participants is at least a predetermined amount.
102 . The game management system according to claim 98 , wherein the processor of the management control device is configured to obtain an identification of the respective game participants from a face recognition system that identifies the respective game participants using a camera image or by reading a member card or a credit card of the respective game participants.
103 . The game management system according to claim 98 , wherein the processor of the overall management device is configured to, for each of the game participants, respectively:
ascertain respective purchase information and selling information about the gaming chips for each of the respective game participant in a predetermined time or period; and performs addition or subtraction of the respective purchase information and the selling information and of the respective detected winning or losing amount of the respective game participant to ascertain a balance of the gaming chips owned by the respective game participant at a predetermined timing.Join the waitlist — get patent alerts
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