US2021086078A1PendingUtilityA1
Internet of things based video game play
Est. expirySep 20, 2039(~13.1 yrs left)· nominal 20-yr term from priority
A63F 13/822A63F 13/87A63F 13/216A63F 13/352A63F 13/56A63F 2300/407A63F 2300/205A63F 13/35
55
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Claims
Abstract
A virtual game world may have game locations based on electronic devices with communications capabilities. In some embodiments electronic devices with communications capabilities are identified to a server, which forms a game location for the identified devices, or at least some of them. The game locations may have non-player controlled game characters as inhabitants of the game locations. One or more characteristics of the inhabitants of a game location may be based on an aspect relating to the electronic device with communication capability with which the game location is associated.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of providing for video game play, comprising:
for a plurality of electronic devices with communication capabilities, associating each of the electronic devices with communication capabilities with a corresponding one of a plurality of game locations; determining at least some characteristics of non-player controlled game characters associated with each game location based on information relating to the electronic device with communication capability associated with the game location; receiving a selection of a particular game location; and providing information of the non-player controlled game characters associated with the game location to a game device, for use in providing game play, on the game device, including interactions with the non-player controlled game characters.
2 . The method of claim 1 , wherein a server associates the each of the electronic devices with communication capabilities with the corresponding ones of the plurality of game locations.
3 . The method of claim 1 , wherein a server determines the at least some characteristics of non-player controlled game characters associated with each game location based on information relating to the electronic device with communication capability associated with the game location.
4 . The method of claim 3 , wherein the information relating to the electronic devices with communication capability comprises a type of electronic device with communication capability.
5 . The method of claim 3 , wherein the information relating to the electronic devices with communication capability comprises a locale of the electronic devices with communication capability.
6 . The method of claim 3 , wherein the information relating to the electronic devices with communication capability comprises a business associated with the electronic devices with communication capability.
7 . The method of claim 3 , wherein the information relating to the electronic devices with communication capability comprises a geographic location of the electronic devices with communication capability.
8 . The method of claim 1 , wherein the information relating to the electronic devices with communication capability for at least some of the electronic devices with communication capability is provided by a game device.
9 . The method of claim 1 , further comprising providing game play, on the game device, including interactions with the non-player controlled game characters, with the interactions with the non-player controlled game characters including presenting messages from the non-player controlled game characters by the game device.
10 . The method of claim 1 , further comprising providing game play, on the game device, including interactions with the non-player controlled game characters, with the interactions with the non-player controlled game characters including transporting at least some non-player controlled game characters from a first game location to a second game location.
11 . A non-transitory computer readable memory storing program instructions, the program instructions comprising program instructions to configure at least one processor to:
associate an identified electronic device with communication capability with a game location in a virtual game world; determine at least one characteristic for inhabitants of the game location, based on information relating to the identified electronic device; allocate inhabitants to the game location; receive a request from a game device for game play involving the game location; and transmit information regarding the inhabitants of the game location to a game device.
12 . The non-transitory computer readable memory of claim 11 , wherein the program instructions further comprise program instructions to:
receive a request for available game locations; and provide available game locations to the game device.Join the waitlist — get patent alerts
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