Educational board game system and method of use
Abstract
A game with up to five decks of cards, including: Good Habit cards that state a desirable action or good habit, a Bad Habit cards that state an undesirable action or bad habit, Compliment cards with a predetermined point value, Surprise cards that have an action for the player to complete, Excuse cards with a predetermined point value, and a game cube that includes information represents each deck of cards. Each player rolls the game cube and selects a card from the corresponding deck, the player then responds to the action printed on the card. The player can use an Excuse card to avoid responding to the selected card. A player receives a Compliment card after responding to a Good Habit. At the end of the game, the player with the most Compliment points after subtracting used Excuse points wins.
Claims
exact text as granted — not AI-modified1 . A game for multiple players, comprising:
a first deck containing a plurality of Good Habit cards, wherein the Good Habit cards have a face containing information representing a desirable action; a second deck containing a plurality of Bad Habit cards, wherein the Bad Habit cards have a face containing information representing an undesirable action; a third deck containing a plurality of Compliment cards, wherein the Compliment cards have a face containing information representing a predetermined Compliment point value; and a game cube for determining from which deck a player takes a card, wherein each face of the game cube includes information representing at least one of the first deck or the second deck; wherein winning the game is determined by an accumulation of Compliment points.
2 . The game of claim 1 , further comprising:
a fourth deck containing a plurality of Surprise cards, wherein the Surprise cards have a face containing information representing an action which the player must complete, wherein at least one face of the game cube includes information representing the fourth deck.
3 . The game of claim 1 , further comprising:
a fifth deck containing a plurality of Excuse cards, wherein the Excuse cards have a face containing information representing an excuse.
4 . The game of claim 1 , wherein each face of the game cube includes information representing at least one of: the first deck, the second deck, the third deck, the fourth deck, lose turn, and roll again.
5 . The game of claim 1 , further comprising a playing surface containing spaces corresponding to the first deck, the second deck, the third deck, and the fourth deck.
6 . The game of claim 1 , further comprising a clock.
7 . A method of playing a habit identifying game, comprising:
providing a plurality of cards, including Good Habit cards, Bad Habit cards, and Compliment cards, wherein the Good Habit cards have a face containing information representing a desirable action, wherein the Bad Habit cards have a face containing information representing an undesirable action, wherein the Compliment cards have a face containing information representing a point value; dividing the cards into a plurality of decks, including a Good Habit deck, a Bad Habit deck, and a Compliment deck. rolling a game cube, wherein at least one face of the game cube includes information representing the Good Habit deck and at least one face of the game cube includes information representing the Bad Habit deck; selecting a card from the deck corresponding to the game cube roll; responding to the information contained on the face of the selected card; and selecting a card from the Compliment deck when the selected card is a Good Habit.
8 . The method of claim 7 , further comprising:
providing a Surprise deck having a plurality of Surprise cards, wherein the Surprise cards have a face containing information representing an action which the player must complete; and rolling a game cube, wherein at least one face of the game cube includes information representing the Good Habit deck, at least one face of the game cube includes information representing the Bad Habit deck, and at least one face of the game cube includes information representing the Surprise deck.
9 . The method of claim 7 , further comprising:
providing an Excuse deck having a plurality of Excuse cards, wherein the Excuse cards have a face containing information representing an excuse.
10 . The method of claim 7 , wherein each face of the game cube includes information representing at least one of the Good Habit deck, the Bad Habit deck, the Compliment deck, the Surprise deck, lose turn, and roll again.Join the waitlist — get patent alerts
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