US2021056802A1PendingUtilityA1

Game device having variable speed of play

Assignee: ACRES TECHPriority: Sep 4, 2008Filed: Nov 4, 2020Published: Feb 25, 2021
Est. expirySep 4, 2028(~2.1 yrs left)· nominal 20-yr term from priority
Inventors:John F. Acres
G07F 17/3246G07F 17/3241G07F 17/3225G07F 17/3206G07F 17/3262G07F 17/3209G07F 17/32G07F 17/3213G07F 17/3255G07F 17/3293G07F 17/34
66
PatentIndex Score
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Cited by
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Claims

Abstract

This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input.

Claims

exact text as granted — not AI-modified
1 . At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor, causes the at least one processor to:
 display credits available to a player for wagering on the gaming device;   receive a player input to activate a first gaming event on the gaming device;   determine an outcome of the first gaming event;   complete spinning of the reels by stopping the game reels sequentially within a first predetermined time when the outcome associated with the first gaming event is a preferred outcome; and   complete spinning of the reels by stopping the game reels substantially simultaneously within a second predetermined time when the outcome associated with the first gaming event is not the preferred outcome.   
     
     
         2 . The at least one non-transitory computer readable medium of  claim 1 , wherein the first predetermined time is longer than the second predetermined time. 
     
     
         3 . The at least one non-transitory computer readable medium of  claim 1 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to:
 display the outcome associated with the first gaming event for a third predetermined time when the outcome associated with the first gaming event is the preferred outcome; and   display the outcome associated with the first gaming event for a fourth predetermined time when the outcome associated with the first gaming event is not the preferred outcome.   
     
     
         4 . The at least one non-transitory computer readable medium of  claim 3 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to automatically initiate a second gaming event after the outcome associated with the first gaming event has been displayed. 
     
     
         5 . The at least one non-transitory computer readable medium of  claim 4 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to automatically initiate the second gaming event only when the outcome associated with the first outcome is not the preferred outcome. 
     
     
         6 . The at least one non-transitory computer readable medium of  claim 1 , wherein the preferred outcome is an outcome with an award associated with the outcome. 
     
     
         7 . At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor, causes the at least one processor to:
 display credits available to a player for wagering on the gaming device;   receive a player input to activate a win-seeking gaming session on the gaming device;   initiate a first gaming event including deducting a first portion of credits from the available credits;   determine an outcome of the first gaming event;   complete spinning of the reels by stopping the game reels sequentially within a first predetermined time when the outcome of the first gaming event is a winning outcome;   complete spinning of the reels by stopping the game reels substantially simultaneously within a second predetermined time when the outcome of the first gaming event is a losing outcome; and   automatically initiate a second gaming event when the outcome of the first gaming event is a losing outcome.   
     
     
         8 . The at least one non-transitory computer readable medium of  claim 7 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to deduct a second portion of credits from the available credits when the second gaming event is initiated. 
     
     
         9 . The at least one non-transitory computer readable medium of  claim 8 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to end the win-seeking gaming session when the second portion of credits wagered is less than the credits available to a player for wagering on the gaming device. 
     
     
         10 . The at least one non-transitory computer readable medium of  claim 8 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to automatically adjust the second portion of credits wagered to the amount of credits available to a player for wagering on the gaming device when the second portion of credits wagered is less than the credits available to a player for wagering on the gaming device. 
     
     
         11 . The at least one non-transitory computer readable medium of  claim 8 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to pause the win-seeking gaming session for a predetermined amount of time to allow a player to add additional credits to the gaming device or adjust the amount wagered when the second portion of credits wagered is less than the credits available to a player for wagering on the gaming device. 
     
     
         12 . The at least one non-transitory computer readable medium of  claim 7 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to automatically initiate subsequent gaming events until an outcome associated with a current gaming event is determined to be a winning outcome. 
     
     
         13 . The at least one non-transitory computer readable medium of  claim 12 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to end the win-seeking gaming session when an outcome associated with a current gaming event is determined to be a winning outcome. 
     
     
         14 . The at least one non-transitory computer readable medium of  claim 12 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to deduct respective portions of credits from the available credits when subsequent gaming events are initiated. 
     
     
         15 . The at least one non-transitory computer readable medium of  claim 7 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to provide a player feedback signal when the first gaming event is displayed. 
     
     
         16 . The at least one non-transitory computer readable medium of  claim 15 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to play an auditory signal only during the first gaming event when the outcome of the first gaming event is a winning outcome as the player feedback signal. 
     
     
         17 . The at least one non-transitory computer readable medium of  claim 15 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to provide the player feedback signal by:
 playing a first auditory sound while displaying the first gaming event when the outcome of the first gaming event is a winning outcome; and   playing a second auditory sound while displaying the first gaming event when the outcome of the first gaming event is a losing outcome.   
     
     
         18 . The at least one non-transitory computer readable medium of  claim 17 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to vary the first auditory sound depending upon an award amount associated with the winning outcome. 
     
     
         19 . The at least one non-transitory computer readable medium of  claim 17 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to vary the second auditory sound depending upon a number of consecutive losing outcomes. 
     
     
         20 . The at least one non-transitory computer readable medium of  claim 15 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to provide a visual feedback signal as the player feedback signal. 
     
     
         21 . The at least one non-transitory computer readable medium of  claim 15 , wherein the plurality of instructions, when executed by the at least one processor further causes the at least one processor to provide a touch-based feedback signal as the player feedback signal.

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