US2021038991A1PendingUtilityA1

Gps seed for game play

Assignee: ACTIVISION PUBLISHING INCPriority: Aug 9, 2019Filed: Aug 9, 2019Published: Feb 11, 2021
Est. expiryAug 9, 2039(~13 yrs left)· nominal 20-yr term from priority
A63F 13/65A63F 13/216A63F 2300/5573A63F 2300/205
51
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Claims

Abstract

A seed number for use in generating aspects of a game world may be formed using GPS location information of a game device. The game device may include GPS circuitry for providing the GPS location information.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for use in determining aspects of a game world of a video game, comprising:
 receiving GPS location information generated by a game device including GPS related circuitry;   forming a seed number based using at least some of the GPS location information; and   generating aspects of the game world using the seed number.   
     
     
         2 . The method of  claim 1 , wherein generating aspects of the game world using the seed number comprises procedurally generating aspects of the game world using the seed number. 
     
     
         3 . The method of  claim 1 , wherein forming the seed number based on using at least some of the GPS location information comprises performing operations on information of latitude and/or longitude values of the GPS location information. 
     
     
         4 . The method of  claim 3 , wherein the information of latitude and/or longitude values of the GPS location information consists of selected digits of the of latitude and/or longitude values of the GPS location information. 
     
     
         5 . The method of  claim 2 , wherein the aspects of the game world generated using the seed number comprise less than all of the aspects of the game world. 
     
     
         6 . The method of  claim 5 , wherein the aspects of the game world comprise locations of objects in the game world. 
     
     
         7 . The method of  claim 1 , wherein the aspects of the game world comprise features of a non-player controlled character in the game world. 
     
     
         8 . The method of  claim 1 , wherein the game device generates the aspects of the game world using the seed number. 
     
     
         9 . The method of  claim 1 , further comprising selecting the game world based on the GPS location information, with aspects of the game world separately being generated using the seed number. 
     
     
         10 . The method of  claim 9 , wherein a server in communication with the game device selects the game world based on the GPS location information and the game device generates aspects of the game world using the seed number. 
     
     
         11 . The method of  claim 1 , further comprising providing for play of the video game. 
     
     
         12 . A non-transitory computer readable memory storing program instructions, the program instructions comprising program instructions to configure at least one processor to:
 receive latitude and longitude values indicating location of a game device;   operate on at least one of the latitude and longitude values to form a seed number; and   use the seed number in generating aspects of a game world for video game play.   
     
     
         13 . The computer readable memory of  claim 12 , wherein the program instructions further comprise program instructions to provide for video game play. 
     
     
         14 . The computer readable memory of  claim 12 , wherein the program instructions program instructions to use the seed number in generating aspects of a game world for video game play comprise program instructions to use the seed number in procedurally generating aspects of a game world for video game play. 
     
     
         15 . The computer readable memory of  claim 12 , wherein the aspects of the game world comprise a map of the game world. 
     
     
         16 . The computer readable memory of  claim 12 , wherein the aspects of the game world comprise objects of the game world. 
     
     
         17 . The computer readable memory of  claim 12 , wherein the aspects of the game world comprise features of a non-player controlled game character.

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