US2021008443A1PendingUtilityA1
Board Game for Teaching Probability
Est. expiryJul 10, 2039(~12.9 yrs left)· nominal 20-yr term from priority
Inventors:Caleb Fishkin
A63F 2003/046A63F 3/00075A63F 3/0457A63F 3/00006A63F 3/00145A63F 9/04
20
PatentIndex Score
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Claims
Abstract
The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.
Claims
exact text as granted — not AI-modified1 . A board game comprising:
a board having spaces; a game piece for moving sequentially along the spaces; area designations for demarking game play modes according to a location of each of the spaces; dice for rolling according to the game play mode; and a first game play phase and a second game play phase wherein during the first game play phase a player rolls a single die to determine whether there will be an encounter with an opponent and a second game play phase wherein a player roles two six-sided dice to determine whether an imaginary battle has been won between the player and the opponent.
2 . The board game of claim 1 further comprising a total of at least five game play rounds and the player has a 16.67% chance to defeat an opponent upon each roll of two six-sided dice.
3 . The board game of claim 2 wherein a better chance to defeat an opponent is obtained at the Castle Shop.
4 . The board game of claim 1 wherein the spaces include one of a stone and a star.
5 . The board game of claim 1 wherein the area designations include one of a Light Forest, Dense Forest, Swamp, Light Mountain, Hard Mountain, Dark Mountain, Dragon's Lair, Troll Bridge and Castle.
6 . The board game of claim 1 wherein the game play mode includes one of a Goblin Battle, Kobold Battle, Super Goblin Battle, Orc Battle, Stone Golem Battle, Mountain Giant Battle, Troll Battle, Dragon Battle, Jester Test, Good Wizard Test and Bad Wizard Test.
7 . The board game of claim 1 further comprising game play mode including gold rewards of between 0 and 100 pieces of gold rewarded.
8 . The board game of claim 1 further comprising the game using a pair of dice.
9 . The board game of claim 8 wherein a third game play phase includes the dice causing a win for a monster.
10 . The board game of claim 1 wherein the game piece represents a group of players.
11 . A process of playing a game comprising the steps of:
moving the game piece along spaces on a game board, the spaces being located in area designations demarking game play modes; rolling a die during a first game play phase and setting a chance to encounter an opponent upon roll of a die; rolling two six-sided dice during a second game play phase and setting a chance to defeat an opponent upon roll of the dice.
12 . The process of claim 11 further comprising the steps of:
during the first game play phase, setting a 1 in 6 chance to encounter an opponent upon roll of the die.
13 . The process of claim 11 further comprising the steps of moving a game piece sequentially along area designations including one of a Light Forest, Dense Forest, Swamp, Light Mountain, Hard Mountain, Dark Mountain, Dragon's Lair, Troll Bridge and Castle.
14 . The process of claim 11 further comprising the steps of participating in game play modes include one of a Kobold Battle, Orc Battle, Stone Golem Battle, Mountain Giant Battle, Goblin Battle, Super Goblin Battle, Troll Battle, Dragon Battle, Jester Test, Good Wizard Test and Bad Wizard Test.
15 . The process of claim 11 further comprising the steps of having at least five game play rounds at each space.
16 . The process of claim 11 further comprising the step of using a pair of six-sided dice and the game play mode includes the dice causing a win when rolled to a seven.
17 . The process of claim 11 further comprising the step of using a pair of six-sided dice and the game play mode includes the dice causing a win when rolled to 4 or 10 when first weapon is purchased at the castle or a 5 or 9 is rolled to purchase a second weapon.
18 . The process of claim 11 further comprising the steps of having at least five different monsters as opponents and a third game play phase where two six-sided dice are rolled in each round to determine whether the monster defeats the player.
19 . The process of claim 11 further comprising the steps of using a math problem or logic problem to allow a player to get a reward or avoid a penalty.
20 . The process of claim 11 further comprising the steps of having health points for each player and deducting the health points upon each play when the player gets hit and loses a die roll.Join the waitlist — get patent alerts
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