US2020398147A1PendingUtilityA1

Kokkoroko game

Assignee: ANISINGARAJU VIDYA SAGARPriority: Jun 24, 2019Filed: Jun 23, 2020Published: Dec 24, 2020
Est. expiryJun 24, 2039(~12.9 yrs left)· nominal 20-yr term from priority
A63F 3/0402A63F 2001/0466A63F 2001/0408A63F 2001/0475A63F 1/062A63F 1/04
50
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Claims

Abstract

A word and sentence forming game in English and in all International languages such as Devanagari, Gurumukhi, Bengali, Gujarati, Oriya, Telugu, Tamil, Kannada, Malayalam, Urdu, Sindhi, Sanskrit, Chinese, Russian, Arabic, Spanish, French, German and others. A set of letters are arranged in a programmatic fashion for each occurrence of the game. Rules are provided by which words and grammatically valid sentences ranging from simple to complex in any subject area are formed by each player or a machine in a finite amount of time. The game challenges the players to imagine some vowel characters to create grammatically correct word and sentence formation. The player who accumulates the predetermined number of points is declared winner.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of playing a game by a plurality of users, comprising the steps of:
 a. Providing a game set with a plurality of playing surfaces with specific language alphabets printed on each surface;   b. Providing a means of specifying a finite time period or a silent period in a group play for each occurrence of the game;
 wherein, in the selected time period, each player makes up as many valid words as possible using the adjoining consonant letters, borrowing as many vowels as possible as the given language grammar permits; evaluating the word list and generating a score based upon said evaluation and adding said score to any previously earned score that player may have accumulated; and combines the said words into grammatically valid sentences to form a total score for the said sentences; and 
   
     
     
         2 . Providing a means of randomly ordering the said playing letters for each occurrence of the game on any medium including: paper, electronic, social, mobile and others; 
     
     
         3 . The method of playing a game as set forth in  claim 1  wherein said step of evaluating a list comprises the steps of:
 establishing a grammatically accepted word in the said world language; 
 comparing said each word in said word list to see if each word in said list is found within a standard word reference source accepted by the group of people playing the game; 
 
     
     
         4 . The method of playing a game as set forth in  claim 3  wherein said standard word reference is an accepted language dictionary in which the game is being played. 
     
     
         5 . The method of playing a game as set forth in  claim 3  wherein said standard sentences are grammatically and thematically accepted under the game rules in which the game is being played. 
     
     
         6 . The method of playing a game either with other individuals or by a Robot playing the game within the constraints of the rules.

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