Systems, methods and gaming machines having logic based on sporting events
Abstract
A gaming machine for providing a prize value, comprising: a start button for initiating at the gaming machine an activation event comprising a wagering value; and an event detection module for receiving sporting event outcomes within a data stream from multiple random sporting event sources (REG 1, REG 2, REG 3, . . . REG N), the sporting events being associated with a respective time stamp, and for detecting of sporting event outcomes occurring within a predefined time interval; a payback percentage calculation module for calculating a current payback percentage and/or current volatility based on prize values that are associated with the respective detected sporting event outcomes of the number of sporting event outcomes occurring within the predefined time interval; and an event selector for selecting, depending on the current payback percentage and/or current volatility, from the event sources (REG 1, REG 2, REG 3, . . . REG N) the specific event that is best fitting to achieve a desired payback percentage and/or desired volatility, which specific event then is provided as prize value of the gaming machine.
Claims
exact text as granted — not AI-modified1 . A gaming machine for providing a prize value, comprising:
a start button for initiating at the gaming machine an activation event; an event detection module for receiving sporting event outcomes within a data stream from multiple random sporting event sources, the sporting events being associated with a respective time stamp, and for detecting of sporting event outcomes occurring within a predefined time interval; a payback percentage calculation module for calculating a current payback percentage and/or current volatility based on prize values that are associated with the respective detected sporting event outcomes of the number of sporting event outcomes occurring within the predefined time interval; and an event selector for selecting, depending on the current payback percentage and/or current volatility, from the event sources the specific event that is best fitting to achieve a desired payback percentage and/or desired volatility, which specific event then is provided as prize value of the gaming machine.
2 . The gaming machine of claim 1 , wherein the event selector may be designed to alternate between approximation for payback percentage or volatility.
3 . The gaming machine of claim 1 , wherein the event selector may be designed to approximate both payback percentage and volatility simultaneously.
4 . The gaming machine of claim 1 , wherein the sporting event outcome is detected by receiving a presorted series of detected sporting event outcomes.
5 . The gaming machine of claim 1 , wherein the detecting the number of sporting event outcomes occurring within a predefined time interval the time interval is a specified single time.
6 . The gaming machine of claim 1 , further comprising:
a spin control adapted for retrieving pay table symbols corresponding to the detected sporting event outcomes; and displaying the pay table symbols on a display of the gaming machine as one or more reel strips.
7 . The gaming machine of claim 6 , wherein the reel strips are displayed as simulated rotating reel strips from occurrence of the activation event until the event selector provides a specific selected event.
8 . The gaming machine of claim 1 , further comprising calculating a prize payout based on the prize value and a wagering value provided with the activation event.
9 . The gaming machine of claim 1 , wherein the data stream comprises events in a queue, particularly a FIFO queue, where Java Script Object Notation is used to store data event objects in the queue.
10 . The gaming machine of claim 9 , wherein the events have a structure that list the sporting event as a key with a value of the date of the game, the teams playing the game, and what type of sport it is, and each event and/or event update may be associated with a respective time stamp.
11 . A gaming system, comprising:
a gaming machine for providing a prize value including a start button for initiating at the gaming machine an activation event; the gaming machine includes an event detection module for receiving sporting event outcomes within a data stream from multiple random sporting event sources, the sporting events being associated with a respective time stamp, and for detecting of sporting event outcomes occurring within a predefined time interval; the gaming machine includes a payback percentage calculation module for calculating a current payback percentage and/or current volatility based on prize values that are associated with the respective detected sporting event outcomes of the number of sporting event outcomes occurring within the predefined time interval; the gaming machine includes an event selector for selecting, depending on the current payback percentage and/or current volatility, from the event sources the specific event that is best fitting to achieve a desired payback percentage and/or desired volatility, which specific event then is provided as prize value of the gaming machine; and the gaming system further includes a sporting event monitoring server adapted for receiving data from sporting events and operable to determine and define a plurality of sporting event outcomes occurring during one or more sporting events and determine a probable occurrence of each sporting event outcome based on an analysis of previously completed sporting events and to assign a prize value to each defined sporting event outcome based on the calculated probable occurrence, the defined sporting event outcome and assigned prize value being provided to the gaming machine.
12 . A gaming system of claim 11 , wherein determining a probable occurrence of the respective sporting event outcome in previously completed sporting events is based on a big data analysis based on historical sporting event data.
13 . A gaming system of claim 11 , wherein sporting event outcomes having a greater probable occurrence are assigned a lower prize value and sporting event outcome having a low probable occurrence are assigned a higher prize value.
14 . The gaming system of claim 11 , wherein the event selector may be designed to alternate between approximation for payback percentage or volatility.
15 . The gaming system of claim 11 , wherein the event selector may be designed to approximate both payback percentage and volatility simultaneously.
16 . The gaming system of claim 11 , wherein the sporting event outcome is detected by receiving a presorted series of detected sporting event outcomes.
17 . The gaming system of claim 11 , wherein the detecting the number of sporting event outcomes occurring within a predefined time interval the time interval is a specified single time.
18 . The gaming system of claim 11 , further comprising:
a spin control adapted for retrieving pay table symbols corresponding to the detected sporting event outcomes; and displaying the pay table symbols on a display of the gaming machine as one or more reel strips.
19 . The gaming machine of claim 18 , wherein the reel strips are displayed as simulated rotating reel strips from occurrence of the activation event until the event selector provides a specific selected event.
20 . The gaming system of claim 19 , further comprising calculating a prize payout based on the prize value and a wagering value provided with the activation event.Join the waitlist — get patent alerts
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