US2020368620A1PendingUtilityA1
Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
Est. expiryJun 28, 2036(~9.9 yrs left)· nominal 20-yr term from priority
A63F 13/655A63F 13/5258A63F 13/63A63F 13/525A63F 13/837A63F 13/5252A63F 13/5255A63F 13/798
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Claims
Abstract
Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system, comprising:
a gaming server that comprises:
a gaming application that provides a virtual gaming environment that comprises a plurality of gaming objects within the virtual gaming environment;
an interface for receiving selections of at least one of the plurality of gaming objects and a virtual wrapper for the least one of the plurality of gaming objects; and
a wrapping module that applies the selected virtual wrapper to the at least one of the plurality of gaming objects, wherein the gaming application further displays a customized camera view of a gameplay event of interest, the display comprising slowing a travel velocity or rotation of the at least one the plurality of gaming objects with the applied selected virtual wrapper.
2 . The system according to claim 1 , wherein the virtual wrapper is user-provided and uploaded by a client device of a player through the interface.
3 . The system according to claim 2 , wherein the virtual wrapper is an image file selected by the player.
4 . The system according to claim 3 , wherein each of the plurality of gaming objects comprises a shape and size, and the wrapping module is further configured to selectively adjust the image file to the shape and the size of the least one of the plurality of gaming objects.
5 . A method, comprising:
providing a virtual gaming environment that comprises a plurality of gaming objects within the virtual gaming environment; receiving selections of at least one of the plurality of gaming objects and a virtual wrapper for the at least one of the plurality of gaming objects; and applying the selected virtual wrapper to the at least one of the plurality of gaming objects; and displaying a customized camera view of a gameplay event of interest, the display comprising slowing a travel velocity or rotation of the at least one the plurality of gaming objects with the applied selected virtual wrapper.
6 . The method according to claim 5 , wherein the virtual wrapper is user-provided and uploaded by a client device of a player through the interface.
7 . The method according to claim 6 , wherein the virtual wrapper is an image file selected by the player.
8 . The method according to claim 7 , wherein each of the plurality of gaming objects comprises a shape and size, and the wrapping module is further configured to selectively adjust the image file to the shape and the size of the least one of the plurality of gaming objects.
9 . A method, comprising:
providing a virtual gaming environment that comprises a projectile fired from a weapon within the virtual gaming environment; receiving a selection of a virtual wrapper for the projectile; applying the virtual wrapper to the projectile; and providing the projectile with the virtual wrapper within the virtual gaming environment when the weapon is discharged by: displaying a customized camera view of a gameplay event of interest based on user input received during traversal of the projectile from the weapon to a target, wherein the customized camera view has a focal point of the projectile and the displaying further comprises slowing a travel velocity or rotation of the projectile when discharged from the weapon and impacting the target.
10 . The method according to claim 9 , wherein the projectile comprises a virtual wrapper created from a user-provided image file.
11 . The method according to claim 10 , wherein the weapon is wrapped with a second virtual wrapper that is different from the virtual wrapper applied to the projectile.
12 . The method according to claim 11 , wherein displaying further comprises slowing a travel velocity or rotation of the projectile when discharged from the weapon and impacting the target.
13 . The method according to claim 12 , wherein the target is a first player and the projectile is displayed to the first player to identify a second player that owns the virtual wrapper applied to the projectile.
14 . The method according to claim 9 , further comprising placing the virtual wrapper in a virtual gallery for sale to other players.
15 . The method according to claim 9 , further comprising providing a virtual reward to a player for placing their virtual wrapper in the virtual gallery.
16 . The method according to claim 9 , further comprising providing a paint studio within the virtual gaming environment that allows the user to design virtual wrappers from virtual wrapper templates.
17 . The method according to claim 9 , wherein applying the selected virtual wrapper to the projectile comprises selectively adjusting the image file to the shape and the size of the projectile.
18 . The method according to claim 5 , further comprising placing the virtual wrapper in a virtual gallery for sale to other players.
19 . The method according to claim 5 , further comprising providing a virtual reward to a player for placing their virtual wrapper in a virtual gallery.
20 . The method according to claim 5 , further comprising providing a paint studio within the virtual gaming environment that allows the player to design virtual wrappers from virtual wrapper templates.
21 . The method according to claim 9 , wherein the virtual wrapper is an image file selected by the player.Join the waitlist — get patent alerts
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