Computer-implemented methods and systems enabling fan participation in calling plays at sporting and other events
Abstract
A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states is initiated in response to start of a play during the real-time football game. The sequence of states includes receiving a set of plays from a coach, sending the set of plays to a user, and receiving a vote from the user. A result of a real-time play based on the winning play is received and the coach is score updated. The computerized method and system is not limited to football, and may also be applied to other live events such as soccer, baseball, golf, hockey, basketball, movie screenings, game shows, award shows, sales meetings, political events, and business conferences.
Claims
exact text as granted — not AI-modified1 . A computerized method of facilitating state-based participation in a live event thereby allowing fans to proactively participate in real-time in the event, the method comprising: initiating, by a computing device, a sequence of states in response to a start of an activity during a real-time event, the sequence of states comprising: a poll creation state for a first time period, the poll creation state comprising receiving, by the computing device, a set of options associated with the activity from a coordinator computing device at a time corresponding to a time prior to an execution of the activity in the real-time event; a notification state for a second time period, the notification state comprising sending, by the computing device, the set of options to a registered user computing device in a format such that the sets of options automatically displays on the registered user computing device; a fan voting state for a third time period, the fan voting state comprising receiving, by the computing device, a voted option from the registered user computing device, the voted option corresponding to one option from the set of options; a notification state for a fourth time period, the notification state comprising sending, by the computing device, a winning option to the registered user computing device and the coordinator computing device, the winning option based on a result of the fan voting state; and an activity in action state for a fifth time period, the activity in action state comprising receiving, by the computing device, a result of a real-time activity based on the winning option from an administrator computing device; when the voted option is the winning option, assigning, by the computing device, points to the voted option based on: the voted option corresponding to the winning option, and a real-time score associated with the result of the real-time activity; when the voted option is not the winning option, assigning, by the computing device, points to the voted option when the voted option is a more successful option than the winning option.
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