Game board for enhanced enjoyment of acey-deucy having a series of rectangular spaces enabling straight linear play
Abstract
A game board for enhanced enjoyment of playing Acey-Deucy, including a rectangular play area divided into a plurality of equal-shaped rectangular spaces arranged linearly. Each rectangular space has a width configured to accommodate not more than one game piece, and has a length configured to accommodate not less than four game pieces laid flat on the rectangular space, and not more than eight game pieces laid flat on the rectangular space. Unlike on a traditional backgammon board, where the game pieces of opponent players are moved in opposing “horse shoe” patterns, on the game board for enhanced enjoyment of playing Acey-Deucy, the game pieces of the opponent players advance toward each other and continue to advance linearly in opposing directions throughout a game. Thus, the game board enables straight head-on play, making all moves easier to understand and easier to execute, thereby adding to the enjoyment of playing Acey-Deucy.
Claims
exact text as granted — not AI-modified1 . A game board for providing unidirectional linear movement of game pieces for each of two opposing players while playing table games including backgammon and Acey-Deucy, the linear direction for movement of game pieces by each player along the game board while playing a table game is opposite to that of the opposing player, the game board comprising:
a rectangular play area bounded by a right side, a left side, a top side, and a bottom side as viewed by each player when facing the game board in a direction perpendicular to the top and bottom sides, the bottom side being proximal to each viewing player and the top side being proximal to the opposing player; the rectangular play area being divided into four tables, each of the four tables being divided into six landing zones, each of the four tables uniquely corresponding to a different one of four tables of a traditional backgammon board including a home board of the opposing player, a home board of the viewing player, and two outer boards, the four tables being ordered serially and contiguously with one another from left to right with reference to the viewing player such that a first and leftmost table corresponds to the home table of the opposing player, a second and third table correspond to the two outer tables, and a last and rightmost table of the series is the home table of the viewing player, each of the landing zones having a width configured to accommodate not more than the width of one game piece, and having a length configured to accommodate a plurality of non-overlapping game pieces laid flat on the landing zone, the length of each landing zone being defined by the bottom and top side of the board from each player's perspective, and wherein when playing the table game, the unidirectional movement of game pieces by the viewing player is only from left to right, starting from landing zones of the opposing player's home table, through the landing zones of the first and second outer tables, and to the landing zones of the viewing player's home table.
2 . (canceled)
3 . The game board of claim 1 , further including an increasing first sequence of integers each uniquely identifying the landing zones of each of the tables in numerical order starting from a first landing zone of the opposing player's home table to a last landing zone of the viewing player's home table, the integers running along each viewing player's bottom side of the rectangular play area.
4 - 20 . (canceled)
21 . The game board of claim 1 , wherein the first and leftmost table is designated as the home table of the viewing player and the last and rightmost table is designated as the home table of the opposing player, thereby reversing the unidirectional movement of game pieces on the game board by the viewing player from to right to left when playing a table game.
22 . A game board for providing unidirectional linear movement of game pieces for each of two opposing players while playing a table game such as Acey-Deucy or Backgammon, the linear direction for movement of game pieces by each player along the game board while playing the table game being opposite to the linear direction of that of the opposing player, the game board comprising:
a rectangular play area bounded by a right side, a left side, a top side, and a bottom side as viewed by each player when facing the game board in a direction perpendicular to the top and bottom sides, the bottom side being proximal to each viewing player and the top side being proximal to the opposing player; the rectangular play area being divided into at least three tables, the at least three tables being ordered serially and contiguously with one another from left to right with reference to the viewing player such that a first and leftmost table of the series is designated as a home table of the opposing player, the last and rightmost board of the series being designated as a home table of the viewing player, and each of the one or more tables interposed between the leftmost and rightmost tables and being designated as an outer table; each of the two home tables being divided into six landing zones, the one or more outer tables each being divided into a second and equal plurality of landing zones, each of the landing zones having a width configured to accommodate not more than one game piece laid flat on the landing zone, and having a length configured to accommodate a plurality of game pieces laid flat on the landing zone, the length of each landing zone being defined by the bottom and top side of the board from each player's perspective, and wherein when playing Acey-Deucy, the unidirectional movement of game pieces of the viewing player is only from left to right, flowing from landing zones of the opposing player's home table, through the landing zones of the one or more outer tables, and to the landing zones of the viewing player's home table.
23 . The game board of claim 22 , wherein the plurality of landing zones of each the one or more outer tables is equal to six.
24 . The game board of claim 22 , wherein the first and leftmost table is designated as the home table of the viewing player and the last and rightmost table is designated as the home table of the opposing player, thereby reversing the unidirectional movement of game pieces on the game board with reference to the viewing player to right to left when playing Acey-Deucy.
25 . A method of playing a table game including Acey-Deucy and Backgammon with unidirectional linear movement of game pieces for each of two opposing players, the linear direction for movement of game pieces by each player while playing the table game being opposite to that of the opposing player, the method comprising:
providing a game board, a least two die and a requisite number of game pieces for the table game to be played, the game board including a rectangular play area bounded by a right side, a left side, a top side, and a bottom side as viewed by each player when facing the game board in a direction perpendicular to the top and bottom sides, the bottom side being proximal to each viewing player and the top side being proximal to the opposing player, said providing further including:
dividing the rectangular play area into a plurality of landing zones of equal dimension, the landing zones having a width configured to accommodate not more than one of the game pieces laid flat on the landing zone, and having a length configured to accommodate a plurality of the game pieces laid flat on the landing zone, the length of each landing zone being defined by the bottom and top side of the board from each player's perspective, the plurality of landing zones being equal to a minimum number of landing zones required by the rules of the table game to be played;
allocating the plurality of landing zones into a series of at least three tables, the at least three tables being ordered serially and contiguously with one another from left to right with reference to the viewing player, a first table of the series being allocated a contiguous first six of the landing zones abutting the left side and being designated a home table of the opposing player, the rightmost table being allocated a contiguous last six of the landing zones abutting the right side and being designated a home table of the viewing player, the remaining of the plurality of landing zones interposed between the two home boards being allocated as a contiguous number of the remaining landing spots to one or more tables of the series each being designated as an outer table; and playing the table game in accordance with a set rules designated for the table game, including each viewing player moving their game pieces along the landing zones from left to right only, in accordance with the rules.
26 . The method of playing a table game of claim 25 , wherein when the table game to played is Backgammon, and the plurality of landing zones is equal to twenty-four, and the at least one outer table is equal to two outer tables, each of the two outer tables being allocated a contiguous six of the landing spots.
27 . The method of playing a table game of claim 25 wherein when the table game to be played is Acey-Deucy and the at least one outer table is allocated a minimum of six of the plurality of landing spots.Join the waitlist — get patent alerts
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