Board game apparatus and a method of placing tokens on the same
Abstract
The board comprises of plurality of hollows of a specific shape. The board game apparatus can have plurality of tokens for example 32 with each token having five attributes or features or the like. In an embodiment of the invention, the five attributes can be outer boundary of token, base color of token, inner shape of token, inner shape color of token and shape of the hole at the center of the token. The players play with all the 32 tokens kept in the common pool by placing one token at a time as per their turn on the board. The tokens can be arranged based on at least one attribute in common. The players pre-define the number of attributes to place their token adjoining wall of any one or more walls of already placed tokens on the board.
Claims
exact text as granted — not AI-modified1 . A board game apparatus ( 100 ) comprising:
a token ( 130 ) with at least five attributes including at least two variables in each attribute; a board ( 110 ) with a plurality of recesses ( 112 ) structured on said board ( 110 ) to receive said token; and a card each providing a pattern ( 152 ) and a number of attributes ( 154 ) for the placement of said plurality of tokens on said plurality of recesses ( 112 ) on said board ( 110 ), wherein said recess ( 112 ) receives said token ( 130 ) for placing said token ( 130 ) on said board ( 110 ) based on said pattern and said number of attributes on said card, thereby avoiding displacement of said token on said board ( 110 ) when said board ( 110 ) is lifted.
2 . (canceled)
3 . The board game apparatus ( 100 ) as claimed in claim 1 , wherein said attributes of said token ( 130 ) include an outer boundary, a token base color, an inner shape, an inner shape color and a hole shape.
4 . The board game apparatus as claimed in claim 3 , wherein said outer boundary includes at least two color variables.
5 . The board game apparatus as claimed in claim 3 , wherein said token ( 130 ) base includes at least two color variables.
6 . The board game apparatus as claimed in claim 3 , wherein said inner shape of said token ( 130 ) includes at least two shape variables.
7 . The board game apparatus as claimed in claim 3 , wherein said inner shape color includes at least two color variables.
8 . The board game apparatus as claimed in claim 3 , wherein said hole shape includes at least two shape variables.
9 . The board game apparatus as claimed in claim 1 , wherein said board ( 110 ) includes 32 square-shaped recesses to place said tokens ( 130 ) and said cards include plurality of situations arranged in a progressive level of complexity.
10 . A method of placing tokens ( 130 ) on a board apparatus ( 100 ), comprising the steps of:
determining the position of a token ( 130 ) on a board ( 110 ) by a pattern and a number of attributes in a card; and arranging said token on said board ( 110 ) to correspond with another token, said arranging step comprises placing said token ( 130 ) only once on said board ( 110 ) such that once placed, said token ( 130 ) cannot be moved or replaced with another token ( 130 ), wherein said tokens ( 130 ) are to be placed on said board ( 110 ) as per said number and said pattern ( 152 ) on said cards ( 150 ), wherein said token ( 130 ) can only be placed in available recess on said board ( 110 ) such that same pattern and number of attributes as reflected in said card is matched by said tokens ( 130 ) in a progressive manner to move to a subsequent level of complexity.
11 . The method as claimed in claim 10 , wherein determining the position of a token ( 130 ) comprises matching the pattern and number of attributes on said card.
12 . (canceled)
13 . The method as claimed in claim 10 , wherein said arranging step comprises arranging said token to correspond with another token based on number of attributes with common variables.
14 . The method as claimed in claim 10 , wherein said arranging step comprises arranging said token ( 130 ) with desired minimum number of attributes with common variable adjacent to a wall of another token ( 130 ) as per said patterns on said cards.
15 . The method as claimed in claim 10 , comprising the step of concluding upon matching said patterns ( 152 ) and said numbers of attributes and placing said tokens ( 130 ) in said cards ( 150 ) in a level of complexity.
16 . The method as claimed in claim 10 , wherein said method can be digital.Join the waitlist — get patent alerts
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