Smart entertainment technology attractions
Abstract
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
Claims
exact text as granted — not AI-modified1 . A method for controlling an interactive experience in an environment which has a combination of real and virtual objects, the method comprising:
receiving, in a processing device, data from one or more devices in the environment, each device having passive or active interaction with one or more users in the environment; analyzing, in the processing device, the received data to determine at least one action of the one or more users in the environment; and modifying, via the processing device, one or more interactive aspects of the environment in response to the determined action of the one or more users.
2 . The method according to claim 1 , wherein analyzing the received data comprises:
determining from the at least one action whether the one or more users has entered the environment.
3 . The method according to claim 2 , comprising:
accessing a database having one or more entries related to the one or more users which have entered the environment.
4 . The method according to claim 3 , comprising:
adjusting, in the processing device, the one or more interactive aspects of the environment based on data obtained from the database entries related to the one or more users which have entered the environment.
5 . The method according to claim 4 , wherein the one or more database entries identify at least one of preferences, past accomplishments, and past missions associated with the environment.
6 . The method according to claim 1 , wherein the one or more devices includes at least one of a permanent device and a temporary device, and wherein the permanent device and the temporary device are one of a passive or active device.
7 . The method according to claim 6 , wherein the one or more permanent devices includes at least one sensor device configured to measure motion, heat, proximity, user biometric, and location.
8 . The method according to claim 7 , comprising:
determining, in the processing device, an identity of at least one of the one or more users based on the data received from the one or more permanent devices.
9 . The method according to claim 6 , wherein the one or more temporary devices includes a smart device carried or worn by the one or more users.
10 . The method according to claim 1 , wherein modifying one or more aspects of the environment, comprises:
customizing, via the processor, interactive content in one or more areas of the environment based on the identity of at least one of the one more users.
11 . An apparatus for controlling an interactive experience in an environment, which has a combination of real and virtual objects, the device comprising:
a processing device configured to:
receive data from one or more devices in the environment, each device having passive or active interaction with one or more users in the environment;
analyze the received data to determine at least one action of the one or more users with the environment; and
modify one or more interactive aspects of the environment in response to the determined action of the one or more users.
12 . The apparatus of claim 11 , wherein the processing device is configured to determine, from the at least one action, whether the one or more users has entered the environment.
13 . The apparatus of claim 11 , wherein the processing device is configured to access a database having one or more entries related to the one or more users which have entered the environment.
14 . The apparatus according to claim 13 , wherein the processing device is configured to adjust the one or more interactive aspects of the environment based on data obtained from the database entries related to the one or more users which have entered the environment.
15 . The apparatus according to claim 14 , wherein the processing device is configured to set one or more factors which control an intensity of interactive experience in the environment.
16 . The apparatus according to claim 15 , wherein the processing device is configured to determine an intensity of a user response to the interactive experience based on the data received from the one or more devices which interact with the one or more users in the environment.
17 . The apparatus according to claim 16 , wherein the processing device is configured to adjust the intensity of the interactive experience in response to the determined intensity of the user response.
18 . The apparatus according to claim 11 , wherein the processing device is configured to access a server device for executing program code to recognize the one or more users in the environment, generate a response to the determined action of the one or more users in the environment by controlling one or more adaptive and interactive displays and objects in the environment.
19 . A system comprising one or more interactive interfaces and immersive three-dimensional projection equipment for rendering 3D objects, wherein the system is configured to communicate with the controller of claim 11 .Join the waitlist — get patent alerts
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