Game program and game system
Abstract
There is provided a game program causing a computer to realize a function of controlling progress of a game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object are disposed, and displaying the game space on a display unit as a game image, the program causing the computer to execute a mode setting function of setting a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition, an imaging function of causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode, and a display control function of displaying a game image captured by the virtual camera on the display unit.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game program causing a computer to realize a function of controlling progress of a game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object controlled by a user are disposed, and displaying the game space on a display unit as a game image, the program causing the computer to execute:
a mode setting function of setting a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition; an imaging function of causing the virtual camera which is disposed on the basis of a position of the player object, to perform imaging in a case where the display mode is the normal mode, and causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode; and a display control function of displaying a game image captured by the virtual camera on the display unit, and displaying game images captured at the plurality of imaging positions in a predetermined display embodiment in a case where the display mode is the scenery mode.
2 . The game program according to claim 1 , wherein the imaging function realizes a function of determining the plurality of imaging positions on the basis of positions of at least some of the plurality of objects.
3 . The game program according to claim 2 , wherein the imaging function realizes
a function of setting at least some of the plurality of objects as subject objects imaged by the virtual camera, and determining the plurality of imaging positions on the basis of positions of the subject objects, and a function of determining directions of the virtual camera at the plurality of imaging positions on the basis of the positions of the subject objects.
4 . The game program according to claim 1 , wherein the display control function realizes a function of displaying game images captured at the plurality of imaging positions on the display unit in a predetermined order as the predetermined display embodiment.
5 . The game program according to claim 4 , wherein the display control function realizes a function of displaying a game image captured at a certain imaging position on the display unit for a predetermined time period, and then displaying a game image captured at the next imaging position according to the predetermined order on the display unit.
6 . The game program according to claim 4 , wherein the imaging function realizes a function of moving the virtual camera to the plurality of imaging positions in the predetermined order and causing the virtual camera to perform imaging, and
wherein the display control function realizes a function of displaying game images on the display unit in an imaging order.
7 . The game program according to claim 4 , in which the imaging function realizes
a function of disposing a plurality of the virtual cameras at the plurality of preset imaging positions, respectively, and causing one of the virtual cameras selected in the predetermined order to perform imaging while moving toward a position where another one of the virtual cameras to be selected next is disposed, and a function of selecting a single movement pattern corresponding to the one selected virtual camera from among a plurality of movement patterns, and in which the display control function realizes a function of displaying a game image captured by the one selected virtual camera on the display unit.
8 . The game program according to claim 4 , in which the imaging function realizes a function of randomly determining the predetermined order from among the plurality of imaging positions.
9 . The game program according to claim 4 , in which the display control function realizes a function of continuously displaying a game image obtained at the present imaging position on the display unit on the basis of an operation of stopping transition in the predetermined order on an operation unit operated by the user, in a case where game images captured at the plurality of imaging positions are displayed on the display unit in the predetermined order.
10 . The game program according to claim 4 , in which the display control function realizes a function of starting to display a game image obtained at the next imaging position from the present imaging position on the display unit according to the predetermined order on the basis of an operation of executing transition in the predetermined order on an operation unit operated by the user, in a case where game images captured at the plurality of imaging positions are displayed on the display unit in the predetermined order.
11 . The game program according to claim 2 , in which at least some of the plurality of objects are located within a range of a predetermined distance from the player object.
12 . The game program according to claim 3 , in which the imaging function realizes
a function of setting a single object which is selected from among the plurality of objects on the basis of an object selection operation on an operation unit operated by the user, as a subject object captured by the virtual camera, and determining the plurality of imaging positions on the basis of a position of the subject object, and a function of determining directions of the virtual camera at the plurality of imaging positions.
13 . The game program according to claim 2 , in which the imaging function realizes
a function of selecting a single movement pattern from among a plurality of preset movement patterns, a function of selecting a single object from among at least some of the plurality of objects in a predetermined order, and setting the single selected object as a subject object captured by the virtual camera, and a function of causing the virtual camera to perform imaging of the subject object while moving the virtual camera on the basis of a position of the subject object and the single selected movement pattern, and in which the display control function realizes a function of displaying a game image captured by the virtual camera on the display unit.
14 . The game program according to claim 1 , in which the predetermined condition for setting the display mode to the scenery mode includes a case where the user has input an operation of executing the scenery mode.
15 . The game program according to claim 1 , causing the computer to further execute:
a status setting function of setting a status of the player object to a seat-leaving status in which the user does not play a game on the basis of the presence or absence of an operation on an operation unit operated by the user, in which the predetermined condition for setting the display mode to the scenery mode includes a case where a status of the player object has been the seat-leaving status.
16 . The game program according to claim 1 , in which the predetermined condition for setting the display mode to the normal mode includes a case where the player object has been passively moved during the scenery mode as the display mode.
17 . The game program according to claim 1 , in which the predetermined condition for setting the display mode to the normal mode includes a case where a status of the player object has been a predetermined status during the scenery mode as the display mode.
18 . The game program according to claim 1 , in which the imaging function realizes a function of determining a plurality of points of gaze on the basis of positions of the plurality of objects disposed in the game space, and determining the plurality of imaging positions on the basis of each of the plurality of points of gaze.
19 . A game program causing a server apparatus to control progress of a game, the server apparatus being connected to a game user terminal via a communication network, the game user terminal executing the game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object controlled by a user are disposed, and displaying the game space on a display unit as a game image, the program causing the server apparatus to execute:
a mode setting function of setting a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition; an imaging function of causing the virtual camera which is disposed on the basis of a position of the player object, to perform imaging in a case where the display mode is the normal mode, and causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode; and a display control function of displaying a game image captured by the virtual camera on the display unit, and displaying game images captured at the plurality of imaging positions in a predetermined display embodiment in a case where the display mode is the scenery mode.
20 . A game system including a server apparatus connected to a game user terminal via a communication network, the game user terminal executing a game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object controlled by a user are disposed, and displaying the game space on a display unit as a game image, the system comprising:
a mode setter configured to set a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition; an imager configured to cause the virtual camera which is disposed on the basis of a position of the player object, to perform imaging in a case where the display mode is the normal mode, and causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode; and a display controller configured to display a game image captured by the virtual camera on the display unit, and displaying game images captured at the plurality of imaging positions in a predetermined display embodiment in a case where the display mode is the scenery mode.Join the waitlist — get patent alerts
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