Archery Game
Abstract
An archery game and related methods of playing an archery game including a plurality of targets wherein the targets each include an out of bounds ring, a par dot, a bogey dot, and an eagle dot. The archery game further includes a calling cone with three sides, and wherein each side corresponds to the par dot, the bogey dot, and the eagle dot. The archery game also includes an archery range wherein the range further includes a plurality of at least 30-inch bales, at least one archery bow, and a plurality of arrows. The archer wins the archery game if their score is the lowest after at least one round wherein the archer shoots one arrow during each round.
Claims
exact text as granted — not AI-modified1 . An archery game comprising:
a plurality of targets wherein the targets include an out of bounds ring, a par dot, a bogey dot, and an eagle dot; a calling cone wherein the calling cone further includes three sides, and wherein each side corresponds to the par dot, the bogey dot, and the eagle dot; an archery range wherein the range further includes a plurality of at least 30 inch bales; at least one archery bow; and a plurality of arrows.
2 . The archery game of claim 1 , wherein the plurality of targets are three-dimensional.
3 . The archery game of claim 1 , wherein the plurality of targets are two-dimensional.
4 . The archery game of claim 1 , wherein the out of bounds ring has a diameter of 20 cm, 35 cm, 50 cm, or 65 cm.
5 . The archery game of claim 1 , wherein the archery range is indoors.
6 . The archery game of claim 1 , wherein the archery range is outdoors.
7 . The archery game of claim 1 , wherein the archery range further includes a digital display and wherein the plurality of targets are digital images projected on the digital display.
8 . The archery game of claim 1 , wherein the archery bow is a recurve bow, a reflex bow, a self bow, a longbow, a flatbow, a composite bow, a takedown bow, a compound bow, or a crossbow.
9 . The archery game of claim 1 , wherein the archery range is mobile.
10 . A method of playing the archery game of claim 1 , wherein during a turn archers shoot one arrow per target wherein prior to taking a shot the archers position the calling cone according to a selected scoring dot they intend to shoot or the archer may verbally select the dot they intend to shoot before taking their shot.
12 . The method of claim 10 , wherein the default scoring dot is the par dot if the archer fails to select a scoring dot with the calling cone or fails to verbally select the dot they intend to shoot.
13 . The method of claim 10 , wherein the archer may let down and reposition the calling cone or verbally select a different scoring dot prior to shooting.
14 . The method of claim 10 , wherein if the archer shoots the arrow without positioning the calling cone or verbally selecting the dot they intend to shoot, the score is based on a last position of the calling cone if play it as it lays is applied.
15 . The method of claim 10 , wherein the archer wins the archery game if their score is the lowest after at least one round wherein the archer shoots one arrow during each round.
16 . The method of claim 15 , wherein scoring calculation includes:
wherein a par dot hit will score 0 and a miss of the par dot will score +1;
wherein a birdie dot hit will score −1 and a miss on the birdie dot will score +2;
wherein an eagle dot hit will score −2 and a miss on the eagle dot will score +3;
wherein arrows hitting outside of the out of bounds ring will be score +5; and wherein arrows hitting off the target will be score +10.
17 . The method of claim 10 , wherein a shoot off comprises a top 5 scoring archers wherein archers shoot 5 targets at varying distances, and wherein a tie breaker comprises a sudden death shoot off.
18 . The method of claim 10 , wherein a par dot size for a given distance is in accordance with a NFAA dot size requirement for the distance.
19 . The method of claim 10 , wherein the archery range is from about 2-80 yards, and the archery game further includes at least four targets.
20 . One or more non-transitory computer-readable media having instructions stored thereon associated with an archery game including a digital target wherein the digital target is an archery range target, that, when executed, cause at least one computing device to:
output for display a digital target wherein the target include an out of bounds ring, a par dot, a bogey dot, and an eagle dot; provide a user interface; permit an individual to shoot an arrow at the digital target for a score; calculate the score based upon a hit location of the arrow comprising:
wherein a par dot hit will score 0 and a miss of the par dot will score +1;
wherein a birdie dot hit will score −1 and a miss on the birdie dot will score +2;
wherein an eagle dot hit will score −2 and a miss on the eagle dot will score +3;
wherein arrows hitting outside of the out of bounds ring will be score +5;
wherein arrows hitting off the target will be score +10; and
determining a winner based upon the archer with the lowest calculated score.Join the waitlist — get patent alerts
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