US2020234476A1PendingUtilityA1

Techniques and Workflows for Computer Graphics Animation System

Assignee: DIGITALFISH INCPriority: Apr 19, 2005Filed: Jan 27, 2020Published: Jul 23, 2020
Est. expiryApr 19, 2025(expired)· nominal 20-yr term from priority
G06T 13/40A63F 13/10A63F 13/45G06T 2200/24G06T 13/20A63F 2300/66G06F 3/0481A63F 13/52
65
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An animation method, comprising:
 providing a display environment for presentation on a display device;   providing a body for display in the display environment; and   determining a motion path for a first portion of the body relative to a second portion of the body.

Join the waitlist — get patent alerts

Track US2020234476A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.