Flying Disc Dice Game
Abstract
A multiplayer game utilizes a throwing device which comprises a flying disc with a container secured thereto which contains one or more multisided tokens, for example conventional six-sided dice, coins, or cards. When the player throws the disc, the tokens will become agitated, resulting in a random disposition of the tokens when the throwing device comes to rest. Players can accumulate points based on the values displayed on the dice within the container. The throwing device may be provided with a container having two compartments, so that points may be determined for two players in a single throw.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A game element comprising:
a flying disc having a ring and portions defining a closed container with see-through portions; at least one token disposed within the closed container, the at least one token having at least two display states, such that agitation of the token when the game element is tossed may cause the at least one token to assume one or another of the at least two display states within the closed container.
2 . The game element of claim 1 wherein the at least one token comprises a six-sided die.
3 . The game element of claim 1 wherein the at least one token comprises a plurality of six-sided dice.
4 . The game element of claim 1 wherein the container comprises two compartments, and wherein the at least one token comprises at least one token within each of the two compartments.
5 . The game element of claim 1 wherein the container further comprises a base and a lid removably connected to the base, such that by removing the lid, said at least one token may be removed from or placed within the container.
6 . The game element of claim 1 wherein the portions defining a closed container are centrally positioned within the flying disc and connected thereto by a plurality of straps.
7 . A throwing device comprising:
a flying disc having an annular ring; a central container having a compartment which may receive one or more tokens therein; a plurality of members which extend radially inward from the ring to connect the ring to the central container, the throwing device being throwable to agitate any tokens received within the central container.
8 . The throwing device of claim 7 further comprising at least one token disposed within the central container, the at least one token having at least two display states, such that agitation of the token when the throwing device is tossed may cause the at least one token to assume one or another of the at least two display states within the central container.
9 . The throwing device of claim 8 wherein the at least one token comprises a plurality of six-sided dice.
10 . The throwing device of claim 7 wherein the central container comprises two compartments, and wherein each compartment is configured to receive at least one token.
11 . The throwing device of claim 7 wherein the central container further comprises a base and a lid removably connected to the base, such that by removing the lid, central container contents may be removed from or placed within the central container.
12 . The throwing device of claim 7 wherein the plurality of members which extend radially inward from the ring to connect the ring to the central container comprise a plurality of straps.
13 . A game element comprising:
a flying disc having portions defining a closed container having two distinct compartments, one above the other, and each with see-through portions; at least one first token disposed within one of the at least two distinct compartments; and at least one second token disposed within another of the at least two distinct compartments, wherein the at least one second token has visible attributes which are differentiated from those of the at least one first token, such that when the game element is tossed it will land with either the first or second compartment in an uppermost condition, thereby displaying either the at least one first token or the at least second token at a more elevated orientation to thereby signal a superior point total to the player who has selected said more elevated token.
14 . The game element of claim 13 where the at least one first token is a marble of a first color, and the at least one second token is a marble of a second, different, color.Join the waitlist — get patent alerts
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