US2019381405A1PendingUtilityA1

Method and program product for fluid mosaic terrain games

Assignee: SCHWAIGER JIMPriority: May 31, 2016Filed: Jul 31, 2019Published: Dec 19, 2019
Est. expiryMay 31, 2036(~9.8 yrs left)· nominal 20-yr term from priority
Inventors:Jim Schwaiger
A63F 13/63A63F 13/20
49
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A method and program product include assembling a player terrain tile for a player of a computer implemented environment. The computer implemented environment at least comprises a plurality of terrain tiles and a fluid mortar disposed about the plurality of terrain tiles. The player terrain tile and the plurality of terrain tiles each at least comprise a plurality of individual positional elements. The player terrain tile is add to the computer implemented environment within the fluid mortar. The player terrain tile is moved within the fluid mortar. Tile interaction is processed upon the player terrain tile engaging at least one of the plurality of terrain tiles.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising the steps of:
 assembling a player terrain tile for a player of a computer implemented environment, the computer implemented environment at least comprising a plurality of terrain tiles and a fluid mortar disposed about the plurality of terrain tiles, the player terrain tile and the plurality of terrain tiles each at least comprising a plurality of individual positional elements;   adding the player terrain tile to the computer implemented environment within the fluid mortar;   moving the player terrain tile within the fluid mortar; and   processing tile interaction upon the player terrain tile engaging at least one of the plurality of terrain tiles.   
     
     
         2 . The method as recited in  claim 1 , further comprising the step of receiving commands from the player, wherein the received commands at least comprises a movement command, the movement command at least in part affecting said moving. 
     
     
         3 . The method as recited in  claim 1 , further comprising the step of receiving a selection for an arena, wherein the player terrain tile is added within the selected arena. 
     
     
         4 . The method as recited in  claim 1 , further comprising the step of determining an exit of the player from the computer implemented environment, wherein the player terrain tile is saved, removed from the computer implemented environment and a virtual size of the computer implemented environment decreases. 
     
     
         5 . The method as recited in  claim 1 , in which said processing tile interaction changes virtual sizes of the player terrain tile and the at least one of the plurality of tiles. 
     
     
         6 . The method as recited in  claim 1 , in which the player terrain further comprises a platoon of tiles, the platoon of tiles being configurable for interactions with at least one of the plurality of terrain tiles. 
     
     
         7 . The method as recited in  claim 1 , in which the tile interaction occurs during contact of the player terrain tile with at least one of the plurality of terrain tiles. 
     
     
         8 . The method as recited in  claim 1 , in which a contour of the player terrain tile is configurable. 
     
     
         9 . The method as recited in  claim 1 , further comprising the steps of: receiving commands from the player, wherein the received commands at least comprises a movement command, the movement command at least in part affecting said moving; receiving a selection for an arena, wherein the player terrain tile is added within the selected arena; and determining an exit of the player from the computer implemented environment, wherein the player terrain tile is saved, removed from the computer implemented environment and a virtual size of the computer implemented environment decreases, and in which: said processing tile interaction changes virtual sizes of the player terrain tile and the at least one of the plurality of tiles; the player terrain further comprises a platoon of tiles, the platoon of tiles being configurable for distribution of the individual positional elements for interactions with at least one of the plurality of terrain tiles; the tile interaction occurs after relative movement places the player terrain tile in contact with at least one of the plurality of terrain tiles and bridges form connecting the player terrain tile and the least one of the plurality of terrain tiles; and a contour of the player terrain tile is configurable for smoothing. 
     
     
         10 . A method comprising:
 steps for assembling a player terrain tile for a player of a computer implemented environment;   steps for adding the player terrain tile to the computer implemented environment;   steps for moving the player terrain tile; and   steps for processing tile interaction.   
     
     
         11 . The method as recited in  claim 10 , further comprising steps for receiving commands from the player. 
     
     
         12 . The method as recited in  claim 10 , further comprising steps for receiving a selection for an arena. 
     
     
         13 . The method as recited in  claim 10 , further comprising steps for determining an exit of the player from the computer implemented environment. 
     
     
         14 . A non-transitory computer-readable storage medium with an executable program stored thereon, wherein the program instructs one or more processors to perform the following steps:
 assembling a player terrain tile for a player of a computer implemented environment, the computer implemented environment at least comprising a plurality of terrain tiles and a fluid mortar disposed about the plurality of terrain tiles, the player terrain tile and the plurality of terrain tiles each at least comprising a plurality of individual positional elements;   adding the player terrain tile to the computer implemented environment within the fluid mortar;   moving the player terrain tile within the fluid mortar; and   processing tile interaction upon the player terrain tile engaging at least one of the plurality of terrain tiles.   
     
     
         15 . The program instructing the one or more processors as recited in  claim 14 , further comprising the step of receiving commands from the player, wherein the received commands at least comprises a movement command, the movement command at least in part affecting said moving. 
     
     
         16 . The program instructing the one or more processors as recited in  claim 14 , further comprising the step of receiving a selection for an arena, wherein the player terrain tile is added within the selected arena. 
     
     
         17 . The program instructing the one or more processors as recited in  claim 14 , further comprising the step of determining an exit of the player from the computer implemented environment, wherein the player terrain tile is saved, removed from the computer implemented environment and a virtual size of the computer implemented environment decreases. 
     
     
         18 . The program instructing the one or more processors as recited in  claim 14 , in which said processing tile interaction changes virtual sizes of the player terrain tile and the at least one of the plurality of tiles. 
     
     
         19 . The program instructing the one or more processors as recited in  claim 14 , in which the player terrain further comprises a platoon of tiles, the platoon of tiles being configurable for interactions with at least one of the plurality of terrain tiles. 
     
     
         20 . The program instructing the one or more processors as recited in  claim 14 , in which a contour of the player terrain tile is configurable.

Join the waitlist — get patent alerts

Track US2019381405A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.