US2019351316A1PendingUtilityA1
Card game and method for playing a card game
Assignee: ALMARASHDA KHALFAN JUMA MOHAMED BALHAJPriority: May 20, 2018Filed: Jun 19, 2018Published: Nov 21, 2019
Est. expiryMay 20, 2038(~11.8 yrs left)· nominal 20-yr term from priority
Inventors:Khalfan Juma Mohamed Balhaj Almarashda
A63F 2001/0466A63F 2011/0062A63F 2001/0416A63F 2003/0426A63F 3/0423A63F 2001/0475A63F 2001/008A63F 1/04
17
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Claims
Abstract
The invention relates to a card game and a method of playing a card game, more particularly the invention relates to a novel deck of cards for use in playing the card game, where the deck of cards may be a physical deck of cards distributed between players of the game, or alternatively as a virtual deck of cards in an electronic format for playing the game in an electronic version of the game, such as a computer game, video game, electronic game, mobile app, or the like, which is used for playing the game.
Claims
exact text as granted — not AI-modified1 . A method of playing a card game involving two or more players, the method which includes;
providing a deck of 120 cards, each card having a face and a value ascribed thereto, the deck being made up of three suits of 39 cards each and three wild cards; wherein each suit comprises thirty-six alphabet cards having an individual letter of an alphabet and a numerical value respectively and three power cards comprising, one skip-a-turn card, one reverse order of play or letter blank card, and one penalty card; proving each player a number of cards from the deck to begin the game; providing a single card from the deck face up on a playing surface in view of all the players as the plateau card, and providing a draw pile of the remaining cards in the deck, placed face down on the playing surface; initiating play by each player, in turn, matching one of their provided cards with the colour suit or the letter of the plateau card forming in-play cards, or the player picking up a card from the draw pile of cards; play continuing by each player, in turn, adding cards to the in-play cards to form a word spelt by the letters on each card, or by matching a card to a suit of the in-play cards, or picking up a card from the draw pile; withdrawing in-play cards of a spelt word by the player responsible for playing the card required to complete the spelt word; providing a score to said player by tallying up the total numeric value of the withdrawn cards; play continuing until one of the players achieves a predetermined score to win the game; wherein play is then terminated and the numeric value of cards held with a remaining player are tallied to count against said remaining player's score.
2 . The method of claim 1 wherein at least each letter of an alphabet is at least one card of the alphabet cards; and/or
wherein the numerical value of each of the alphabet cards of the three suits are selected according to the frequency of use of the letter in an alphabet; such that the numerical value is lower when the frequency of the letter is higher; and such that the numerical value is higher when the frequency of the letter is lower; and/or
wherein duplicate alphabet cards are made up of high frequency letters.
3 . The method of claim 1 wherein the wild cards are ascribed a value of 5 if held by a player once the game has terminated, and for the wild cards to be ascribed no value if held by a player achieving a predetermined score to win the game; and/or
wherein the power cards are ascribed a value of 5 if held by a player once the game has terminated, and for the power cards to be ascribed no value if held by a player achieving a predetermined score to win the game.
4 . The method of claim 1 wherein the deck of cards are physical cards.
5 . The method of claim 1 including playing the card game through an electronic medium,
wherein the electronic medium includes; a computer program, a video game console, a mobile application, or any other electronic medium; and/or
playing the game over the internet in one or more forms of the electronic medium.
6 . A novel deck of cards for playing a card game; the deck comprising 120 cards, each card having a face and a value ascribed thereto, the deck being made up of three suits of 39 cards each and 3 wild cards; wherein each suit comprises thirty-six alphabet cards having an individual letter of an alphabet and a numerical value respectively and three power cards comprising, one skip-a-turn card, one reverse order of play or letter blank card, and one penalty card.
7 . The deck of cards as claimed in claim 6 wherein the deck of cards are physical cards.
8 . The deck of cards as claimed in claim 6 wherein the deck of cards are an electronic medium,
wherein the electronic medium includes; a computer program, a video game console, a mobile application, or any other electronic medium; and/or
wherein the electronic medium includes playing the game over the internet in one or more forms of the electronic medium.
9 . A method of playing a card game involving two or more players, the method which includes;
providing a deck of 180 cards, each card having a face and a value ascribed thereto, the deck being made up of three suits of 59 cards each and three wild cards; wherein each suit comprises fifty-six chemical cards having an individual element of the periodic table and a numerical value respectively and three power cards comprising, one skip-a-turn card, one reverse order of play or letter blank card, and one penalty card; proving each player a number of cards from the deck to begin the game; providing a single card from the deck face up on a playing surface in view of all the players as the plateau card, and providing a draw pile of the remaining cards in the deck, placed face down on the playing surface; initiating play by each player, in turn, matching one of their provided cards with the colour suit or the element of the plateau card forming in-play cards, or the player picking up a card from the draw pile of cards; play continuing by each player, in turn, adding cards to the in-play cards to form a chemical compound by the elements on each card, or by matching a card to a suit of the in-play cards, or picking up a card from the draw pile; withdrawing in-play cards of a chemical by the player responsible for playing the card required to complete the chemical; providing a score to said player by tallying up the total numeric value of the withdrawn cards; play continuing until one of the players achieves a predetermined score to win the game; wherein play is then terminated and the numeric value of cards held with a remaining player are tallied to count against said remaining player's score.
10 . The method of claim 9 wherein the numerical value of each of the chemical cards of the three suits are selected according to the frequency of that element present in chemical compounds; such that the numerical value is lower when the frequency of the element is higher; and such that the numerical value is higher when the frequency of the element is lower; and/or
wherein for duplicate chemical cards are made up of high frequency elements.
11 . The method of claim 9 wherein the wild cards are ascribed a value of 5 if held by a player once the game has terminated, and for the wild cards to be ascribed no value if held by a player achieving a predetermined score to win the game; and/or
wherein the power cards are ascribed a value of 5 if held by a player once the game has terminated, and for the power cards to be ascribed no value if held by a player achieving a predetermined score to win the game.
12 . The method of claim 9 wherein the deck of cards are physical cards.
13 . The method of claim 9 including playing the card game through an electronic medium,
wherein the electronic medium includes; a computer program, a video game console, a mobile application, or any other electronic medium; and/or
playing the game over the internet in one or more forms of the electronic medium.
14 . A novel deck of cards for playing a card game; the deck comprising 180 cards, each card having a face and a value ascribed thereto, the deck being made up of three suits of 59 cards each and 3 wild cards; wherein each suit comprises fifty-six alphabet cards having an individual element of the periodic table and a numerical value respectively and three power cards comprising, one skip-a-turn card, one reverse order of play or letter blank card, and one penalty card.
15 . The deck of cards as claimed in claim 14 wherein the deck of cards are physical cards.
16 . The deck of cards as claimed in claim 14 wherein the deck of cards are an electronic medium,
wherein the electronic medium includes; a computer program, a video game console, a mobile application, or any other electronic medium; and/or
wherein the electronic medium includes playing the game over the internet in one or more forms of the electronic medium.Join the waitlist — get patent alerts
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