Program and system
Abstract
A non-transitory computer-readable medium includes a program product for causing a server to perform operations to control progress of a video game. The operations includes obtaining communication quality information regarding a communication quality of at least one user terminal, determining a display condition on the basis of the communication quality information, the display condition including a number of objects displayed in a game image and displaying, on a display screen of a display device of the at least one user terminal, the game image on the basis of the determined display condition.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A non-transitory computer-readable medium including a program product for causing a server to perform operations to control progress of a video game,
wherein the operations include: obtaining communication quality information regarding a communication quality of at least one user terminal; determining a display condition on the basis of the communication quality information, the display condition including a number of objects displayed in a game image; and displaying, on a display screen of a display device of the at least one user terminal, the game image on the basis of the determined display condition.
2 . The non-transitory computer-readable medium according to claim 1 ,
wherein the display condition including the number of objects being equal to or less than a maximum number of objects.
3 . The non-transitory computer-readable medium according to claim 1 ,
wherein the operations further include: determining a condition regarding a relationship with a user who operates the at least one user terminal, selecting an object that satisfies the determined condition regarding the relationship with the user, and displaying, on the display screen of the display device of the at least one user terminal, the game image such that the object selected by the selecting is drawn.
4 . The non-transitory computer-readable medium according to claim 1 ,
wherein the determining includes determining a condition regarding a display mode of an action of an object as the display condition, and wherein the displaying includes displaying, on the display screen of the display device of the at least one user terminal, the game image on the basis of the determined condition regarding the display mode of the action of the object.
5 . The non-transitory computer-readable medium according to claim 1 ,
wherein the operations further include: selecting a first object that is displayed and a second object that is not displayed on the basis of a predetermined priority condition when the number of objects, which exist within a range that is displayed in one virtual space as the game image, does not satisfy the determined condition regarding the number of objects.
6 . The non-transitory computer-readable medium according to claim 5 ,
wherein the selecting includes selecting an object as the first object on the basis of a condition that an object near an object, which is an operational target of a user who operates the at least one user terminal, is preferentially displayed, as the predetermined priority condition.
7 . The non-transitory computer-readable medium according to claim 5 ,
wherein the selecting includes selecting an object as the first object on the basis of a condition that an object near a center position of the range that is displayed in the one virtual space as the game image is preferentially displayed, as the predetermined priority condition.
8 . The non-transitory computer-readable medium according to claim 1 ,
wherein the displaying includes displaying, on the display screen of the display device of the at least one user terminal, a game image when an object that satisfies a predetermined relationship with a user who operates the at least one user terminal is included in objects that exist within a range that is displayed in one virtual space as the game image and the object is not drawn in the game image on the basis of the determined display condition, the object that satisfies the predetermined relationship with the user being drawn in the game image.
9 . The non-transitory computer-readable medium according to claim 1 , wherein the at least one user terminal is capable of communicating with the server.
10 . A server into which the program product contained in the non-transitory computer-readable medium according to claim 1 is installed.
11 . A system for controlling progress of a video game, the system comprising a communication network, a server, and a plurality of user terminals, the system comprising:
obtaining communication quality information regarding a communication quality of at least one user terminal; determining a display condition on the basis of the communication quality information, the display condition including a number of objects displayed in a game image; and displaying, on a display screen of a display device of one of the plurality of one user terminals, the game image on the basis of the determined display condition.
12 . A non-transitory computer-readable medium including a program product for causing a user terminal to perform operations to control progress of a video game,
wherein the operations include: obtaining communication quality information regarding a communication quality of the at least one user terminal; determining a display condition on the basis of the communication quality information, the display condition including a number of objects displayed in a game image; and displaying, on a display screen of a display device of the one user terminal, the game image on the basis of the determined display condition.Join the waitlist — get patent alerts
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