Educational game
Abstract
An educational tool is described. It includes a set of question cards relating to at least one strand of at least one subject area, where each card of the set of question cards containing at least one question. The tool further includes a game board defining a victory condition and a set of gameplay conditions, the set of gameplay conditions including at least one question trigger, each question trigger of the at least one question trigger instructing a user of the educational tool to select a card of the set of question cards and answer the at least one question contained. Also disclosed is a method of teaching a subject.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An educational tool, comprising:
a set of question cards relating to at least one strand of at least one subject area, each card of the set of question cards containing at least one question; and a game board defining a victory condition and a set of gameplay conditions, the set of gameplay conditions including at least one question trigger, each question trigger of the at least one question trigger instructing a user of the educational tool to select a card of the set of question cards and answer the at least one question contained.
2 . The educational tool of claim 1 , wherein the at least one strand is at least two strands.
3 . The educational tool of claim 1 , wherein the at least one subject area is at least two subject areas.
4 . The educational tool of claim 1 , further comprising a set of swap cards, wherein the game board further defines at least one swap trigger, each swap trigger of the at least one swap trigger instructing the user to procure a swap card of the set of swap cards.
5 . The educational tool of claim 1 , further comprising a set of help cards, wherein the game board further defines at least one help trigger, each help trigger of the at least one help trigger instructing the user to procure a help card of the set of help cards.
6 . The educational tool of claim 1 , further comprising a set of monetary signifiers, wherein the game board further defines at least one monetary trigger, each monetary trigger of the at least one monetary trigger instructing the user to procure a monetary signifier of the set of monetary signifiers.
7 . The educational tool of claim 6 , wherein each monetary trigger of the at least one monetary trigger further instructs the user to keep a count of monetary triggers and to collect a monetary signifier corresponding to the count.
8 . The educational tool of claim 1 , wherein the game board further defines at least one free time trigger.
9 . The educational tool of claim 1 , wherein the game board further defines at least one gym trigger.
10 . The educational tool of claim 1 , wherein the game board further defines at least one principal's office trigger.
11 . The educational tool of claim 1 , wherein the game board further defines at least one detention trigger.
12 . The educational tool of claim 1 , wherein the game board further defines at least one math up trigger.
13 . A method of teaching a subject, composing:
gathering a group of players, the group of players including at least two teams; assigning to each team of the at least two teams the creation of a sub-game relating to the subject; setting a set of sub-game creation criteria for the creation of sub-games; and receiving a sub-game from each team of the at least two teams.
14 . The method of claim 13 , wherein the set of sub-game creation criteria includes requiring each team of the at least two teams to create a set of questions relating to the subject.
15 . The method of claim 13 , wherein the set of sub-game creation criteria includes requiring each team of the at least two teams to create a set of rules, a set of play instructions, a start instruction, and a win criterion relating to their sub-game.Join the waitlist — get patent alerts
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