Space odyssey, a board game
Abstract
This Space age Board game, embraces “Surround and Capture” mode as in Go. The Board design is made up with Components of Space, Four Interstellar Galaxy Regions, a Singularity Point, from which flow out Four Transitory Wormholes, each with Five Grid Points, allowing Rapid movements for Spacecrafts, as Wormholes in Space do. Go is static, once a piece is placed on a Grid Point, the piece never moves. This Board game, is Dynamic, all pieces on the Board, can move, create, expand, reconfigure, Nests. Each turn, enabling Two plays, to Place Two new pieces or move existing Two pieces, or, in any combination. Go is based on being able to foresee logical predictability of Strategy, but, this Design is innovative, full of unpredictabilities, difficult to foresee as in Real wars. Mathematical, combinatorial chart to move pieces is provided. This Board game is full of exciting strategic plays. A player with most Nest Space, and Captured pieces, wins.
Claims
exact text as granted — not AI-modified1 . Space Design Form, having, 4 Interstellar Space Regions, Transitory Spaces of, 1 Singularity Point, 4 Wormholes, with 5 Grid Points, and 12 Corner areas for anchoring Nesting,
2 . Unlike Go, where pieces are immobile, this Design allowing all pieces to move, redeploy, in quick strategic responses, as in real Warfare,
3 . Dynamic design allowing 2 play-moves, at each play-turn, selecting 2 Segment-Movement numbers, whose sum is less than or equal to 6, from Mathematical, Combinatorial Table provided, Player with more, Nest Grid Points, and Captured Pieces, Win.Join the waitlist — get patent alerts
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