Network gaming ride attraction
Abstract
A method for operating a ride attraction includes directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile. The rider is assigned to a ride vehicle or to a seat in a ride vehicle. The rider boards the into or onto the assigned vehicle or seat. The ride vehicle moves along a path in the ride attraction. At least one of the path, special effects, onscreen graphics and scoring may be modified according to the rider's character. A mobile application gameplay may unlock specified game features to change a ride experience
Claims
exact text as granted — not AI-modified1 . A method for operating a ride attraction, comprising:
directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile; assigning the rider to a vehicle or to a seat in a vehicle; boarding the rider into or onto the assigned vehicle or seat; moving the vehicle along a path in the ride attraction; and modifying at least one of the path, special effects, onscreen graphics and scoring based on the rider's character profile.
2 . The method of claim 1 wherein the rider's character profile is assigned and connected to the vehicle.
3 . (canceled)
4 . The method of claim 1 wherein mobile application gameplay unlocks specified game features to change a ride experience.
5 . The method of claim 1 wherein on-ride gameplay unlocks specified features of a mobile application used by the rider.
6 . A ride attraction, comprising:
a vehicle movable along a pathway; a first communication link between the vehicle and a computer controller, the computer controller having a rider's character profile stored in a memory; a second communication link between the computer controller and a rider's smart phone or a queue kiosk used by the rider; and the computer controller adapted to modify at least one of the pathway, special effects, onscreen graphics and scoring based on the rider's character profile.
7 . (canceled)
8 . The ride attraction of claim 6 wherein the first communication link provides information about a rider's actions during the ride from the ride vehicle to the computer controller, and provides instructions to the vehicle based on the rider's character profile and/or the rider's action during the ride, with the instructions influencing at least one of the pathway, special effects, onscreen graphics and scoring.
9 . The ride attraction of claim 6 wherein the second communication link provides information about the rider's character profile from rider's smart phone or a queue kiosk to the computer controller.
10 . The ride attraction of claim 9 wherein the second communication link provides assigned vehicle and/or seat information from the computer controller to the rider.
11 . A method for operating a ride attraction, comprising:
receiving character profile information about a rider from a wireless appliance used by the rider, with the character profile comprising a set of data unique to the rider; storing the character profile information in a computer; assigning the rider to a vehicle or to a seat in a vehicle; boarding the rider into or onto the assigned vehicle or seat; moving the vehicle along a path in the ride attraction; and modifying images displayed to the rider as the vehicle moves along the path, based on the rider's character profile.Join the waitlist — get patent alerts
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