US2019270012A1PendingUtilityA1

Video game processing apparatus and video game processing program

Assignee: KK SQUARE ENIX ALSO TRADING AS SQUARE ENIX CO LTDPriority: Oct 18, 2012Filed: May 20, 2019Published: Sep 5, 2019
Est. expiryOct 18, 2032(~6.2 yrs left)· nominal 20-yr term from priority
A63F 13/795A63F 13/79A63F 2300/556A63F 2300/807A63F 13/30A63F 2300/636A63F 13/50A63F 13/537A63F 13/52
52
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Players are allowed to urge them to cooperate with each other. A video game processing apparatus 100 for controlling progress of a video game including a turn-based battle against an enemy character by displaying a player character on a display screen of a display device includes a profile information storage section 12 a for storing summon admissibility information in which a battle command used in the turn-based battle is associated with other player character that carries out an action corresponding to the battle command; receives the summon admissibility information from other video game processing apparatus in which the other player character is used as a main character; receives a summoning request indicating a usage request of the summon admissibility information in the turn-based battle; determines summon admissibility information to be used in a case where the summoning request is received; and summons the other player character indicated by the determined summon admissibility information to be caused to carry out the action corresponding to the battle command indicated by the summon admissibility information.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A video game processing apparatus for controlling progress of a video game by displaying a player character on a display screen of a display device, the progress of the video game including a turn-based battle against an enemy character, the video game processing apparatus comprising:
 a summon admissibility information storage section for storing summon admissibility information, a battle command used in the turn-based battle being associated with other player character that carries out an action corresponding to the battle command in the summon admissibility information;   a summon admissibility information receiving section for receiving the summon admissibility information from other video game processing apparatus, the other player character being used as a main character in the other video game processing apparatus;   a summoning request receiving section for receiving a summoning request in the turn-based battle, the summoning request indicating a usage request of the summon admissibility information;   a usage information determining section for determining summon admissibility information to be used in a case where the summoning request is received; and   a summoning section for summoning the other player character indicated by the summon admissibility information determined by the usage information determining section to cause the other player character to carry out the action corresponding to the battle command indicated by the summon admissibility information.

Join the waitlist — get patent alerts

Track US2019270012A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.