Wearable score-keeping device for swordplay games
Abstract
A wearable score-keeping device to reliably record successful strikes in games of mock swordplay is provided. In one embodiment, a player ( 111 ) wears a breastplate device ( 110 ) that houses a target module ( 114 ). Contacting the strike zone ( 116 ) of the target module ( 114 ) of the opposing player with a sword device ( 112 ) is each player's objective. When contact is made with the strike zone, an impact switch ( 216 ) relays that information to a circuit board ( 220 ), which is programmed according to game rules chosen by the players ( 111 ). The circuit board then instructs one or more signaling devices ( 118, 218 ) to alert the players ( 111 ) to any landed strikes and so keeps score.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A wearable score-keeping device, comprising:
a. an impact sensing switch of sufficient size to provide a reasonable target strike zone for an opposing amateur swordfighter engaged in swordplay, wherein said switch is activated when the opposing swordfighter makes contact with said strike zone with a sword device, and b. means for signaling said contact with the strike zone to the players engaged in said swordplay so as to communicate score-related information arriving from said switch, and c. a wearable accessory that is worn on the body of said player or players that houses said impact sensing switch and said means for signaling contact with the strike zone.
2 . The wearable score-keeping device of claim 1 , wherein said switch is a spring loaded switch that is activated when depressed by contact from said sword strike.
3 . The wearable score-keeping device of claim 1 , wherein said switch comprises two conductive layers that are spread through said wearable accessory that is activated by contact from said sword strike.
4 . The wearable score-keeping device of claim 1 , wherein said switch is an inertial sensor or vibration sensor calibrated to detect contact from said sword strike.
5 . The wearable score-keeping device of claim 1 , wherein said switch and said means of signaling are combined into a single analogue element such as a balloon that is popped or a shape that is deformed by said contact from said sword strike.
6 . The wearable score-keeping device of claim 1 , wherein said means of signal is a light or multiple lights that communicates by flashing or changing colors said contact from said sword strike to said players.
7 . The wearable score-keeping device of claim 1 , wherein said means of signal is a speaker or sound producing device that communicates said contact from said sword strike to said players.
8 . The wearable score-keeping device of claim 1 , wherein said wearable accessory is a breastplate worn on the chest or back of said players.
9 . The wearable score-keeping device of claim 1 , wherein said wearable accessory is a pad worn on the arms or legs of said players.
10 . The wearable score-keeping device of claim 1 , wherein said switch is of sufficient size to constitute said wearable accessory and provide said housing for said means of signaling without requiring further housing itself.
11 . The wearable score-keeping device of claim 1 , wherein said sword device is a hand or gloved hand of said player.
12 . The wearable score-keeping device of claim 1 , wherein said sword device is a thrown projectile.
13 . A wearable score-keeping device, comprising:
a. an impact sensing switch of sufficient size to provide a reasonable target strike zone for an opposing amateur swordfighter engaged in swordplay, wherein said switch is activated when the opposing swordfighter makes contact with said strike zone with a sword device, and b. means for signaling said contact with the strike zone to the players engaged in said swordplay so as to communicate score-related information arriving from said switch, and c. means for storing and processing said score-related information, wherein said signals to said players accord to programmed settings dictated by game rules chosen by said players, and d. a wearable accessory that is worn on the body of said player or players that houses said impact sensing switch and said means for signaling contact with the strike zone.
14 . The wearable score-keeping device of claim 13 , wherein said means for storing and processing said score-related information according to programmed settings is a printed circuit board.
15 . The wearable score-keeping device of claim 13 , wherein said switch is a spring loaded switch that is activated when depressed by contact from said sword strike.
16 . The wearable score-keeping device of claim 13 , wherein said switch comprises two conductive layers that are spread through said wearable accessory that is activated by contact from said sword strike.
17 . The wearable score-keeping device of claim 13 , wherein said switch is an inertial sensor or vibration sensor calibrated to detect contact from said sword strike.
18 . The wearable score-keeping device of claim 13 , wherein said switch and said means of signaling are combined into a single analogue element such as a balloon that is popped or a shape that is deformed by said contact from said sword strike.
19 . The wearable score-keeping device of claim 13 , wherein said means of signal is a light or multiple lights that communicates by flashing or changing colors said contact from said sword strike to said players.
20 . The wearable score-keeping device of claim 13 , wherein said means of signal is a speaker or sound producing device that communicates said contact from said sword strike to said players.
21 . The wearable score-keeping device of claim 13 , wherein said wearable accessory is a breastplate worn on the chest or back of said players.
22 . The wearable score-keeping device of claim 13 , wherein said wearable accessory is a pad worn on the arms or legs of said players.
23 . The wearable score-keeping device of claim 13 , wherein said switch is of sufficient size to constitute said wearable accessory and provide said housing for said means of signaling without requiring further housing itself.
24 . The wearable score-keeping device of claim 13 , wherein said sword device is a hand or gloved hand of said player.
25 . The wearable score-keeping device of claim 13 , wherein said sword device is a thrown projectile.Join the waitlist — get patent alerts
Track US2019255416A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.