US2019205026A1PendingUtilityA1

Method and system for speed and directional control of responsive frame or asset

Assignee: DIALAPP INCPriority: Dec 11, 2014Filed: Jan 10, 2019Published: Jul 4, 2019
Est. expiryDec 11, 2034(~8.4 yrs left)· nominal 20-yr term from priority
G06F 3/04883H04L 51/10
37
PatentIndex Score
0
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Claims

Abstract

Disclosed are method and apparatus either of which enables a user to capture a burst of photographs or other asset, such as for example collections of audio recordings, and subsequently display the captured burst of photographs and/or other asset such as sound (which together may form content) on a mobile device. The user interacts with the content by way of gesture or action, controlling the speed and directional movement of the collection of frames and/or other assets. Through the interaction of a user, content can be consumed with greater accuracy and finer detail. A variety of gestures or other actions can achieve a same end result, although the process of the interaction may be different. For example, swiping a finger and rotating the phone are two distinct interactions. Yet, both interactions achieve a same end result.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 capturing and storing, at a mobile device, a collection of assets;   generating, at said mobile device, a corresponding traversing unit of the collection of assets, said generating based on a screen space of the mobile device and a number of assets in the collection; and   upon receipt of an input gesture by a viewer, presenting, by said mobile device, part or all of the traversing unit, wherein as a section of the screen space is traversed by said input gesture, a corresponding asset is presented and wherein a consumption rate at which each asset is presented is based on a speed and a directional movement of said input gesture.   
     
     
         2 . The method of  claim 1 , wherein an asset is a frame and presenting the frame is displaying the frame. 
     
     
         3 . The method of  claim 1 , wherein the viewer is required to meet a predefined traversing percentage in order to download an additional frame, wherein a traversing percentage is defined by the number of assets traversed by the total number of assets in the collection. 
     
     
         4 . The method of  claim 3 , wherein said additional asset includes an outbounding link to an external site or a utility offered to incentivize the viewer for purposes of monetizing the collection of assets. 
     
     
         5 . The method of  claim 1 , wherein the collection of assets captured on the mobile device is uploadable as a bundle, instead of individually. for delivery to a server to achieve a fast and efficient uploading time to the server for storage; and
 wherein the mobile device is configured to download the bundle, instead of each individual asset, originating from the server to achieve a fast and efficient downloading of the collection of assets.   
     
     
         6 . A server comprising:
 at least one processor operable to execute computer program instructions; and   at least one memory operable to store the computer program instructions executable by said at least one processor, for performing:   distributing, by a server, a collection of frames and/or assets for delivery to a plurality of users of a social networking system, wherein the collection of frames and/or assets is configurable such that each user has speed and directional control over the frames and or assets that are presented.   
     
     
         7 . The server of  claim 6 , wherein each distributed collection of frames is associated with a public or private setting, wherein a private setting is defined to mean that the collection of frames and/or assets are not sharable with or viewable by any other user and wherein a public setting is defined to mean that the collection of frames and/or assets are sharable with or viewable by other users. 
     
     
         8 . A server comprising:
 at least one processor operable to execute computer program instructions; and   at least one memory operable to store the computer program instructions executable by said at least one processor, for performing:
 receiving a collection of separately uploaded photographs or other assets captured on a non-mobile device; and 
 generating, a corresponding traversing unit of the collection of separately uploaded photographs or other assets, said generating based on a predefined screen space value of a target mobile device and a number of the photographs or other assets in the collection; 
 wherein the corresponding traversing unit is configured to be downloadable to the target mobile device and configured to be consumable by a user at a consumption rate based upon a speed and a directional movement of an input gesture of the user. 
   
     
     
         9 . The server of  claim 8 , wherein the corresponding traversing unit is associated with a public or private setting, wherein a private setting is defined to mean that the collection of frames and/or assets are not sharable with or viewable by any other user and wherein a public setting is defined to mean that the collection of frames and/or assets are sharable with or viewable by other users. 
     
     
         10 . A capture stream process comprising:
 receiving a first user input depicting a frequency parameter for pulling a desired frame from a set of frames;   receiving, at a mobile device, a continuous stream of consecutive frames, for forming a collection of frames that is consumable by a viewer at the mobile device, until stopped by a second user input;   pulling frames from the continuous stream in sequence based on the frequency parameter;   using the pulled frames to form the collection of frames, wherein the collection of frames is configured to be controllable by a viewer controlling the speed and direction of the collection of frames on a display of the mobile device.   
     
     
         11 . The process of  claim 10 , wherein the second user input comprises a shutter delay or capture limit.

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