US2019180554A1PendingUtilityA1

Types of drawing games with real-time adjustable payouts based on user-selected drawing size and their applications utilizing game-operating computer systems and computer-implemented methods

Assignee: INTRALOT SA INTEGRATED LOTTERY SYSTEMS & SERVICESPriority: Dec 7, 2017Filed: Nov 19, 2018Published: Jun 13, 2019
Est. expiryDec 7, 2037(~11.4 yrs left)· nominal 20-yr term from priority
G07F 17/3262G07F 17/3244G07F 17/329G07F 17/3225
34
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Claims

Abstract

In some embodiments, the present invention provides for a specifically programmed game operating computer system for conducting a personalized game requiring each player to only select a single player-selected game piece to play a personalized instance of the game, where the exemplary system includes following components: a specialized computer machine, including: a non-transient memory, storing program code; and a processor configured to perform: requiring, in real-time, via a graphical interface, each player to select a single player-selected game piece out of a pool of game pieces; receiving, in real time, from each player: a selection of the single player-selected game piece and a player-defined size of a set of drawn game pieces; dynamically self-adjusting, in real time, a personalized self-adjusting payout table; and dynamically conducting at least one drawing where each drawn game piece is selected from a full pool of the pool of game pieces.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer-implemented method for conducting a personalized game requiring each respective player to only select a respective single player-selected game piece to play a respective personalized instance of the game, wherein the method, comprising:
 causing, during a personalized instance of the game, by at least one specifically programmed computer processor, to display an entire pool of game pieces to a player via a game graphical interface;   receiving, during the personalized instance of the game, by the at least one specifically programmed computer processor, from the player, via the game graphical interface, a selection;   dynamically defining, by the at least one specifically programmed computer, a plurality of winning categories based, at least in part, on the selection;   dynamically determining, by the at least one specifically programmed computer processor, an occurrence number that represents how many times the player-selected game piece occurs within the selection;   dynamically determining, by the at least one specifically programmed computer processor, for the player, a winning category from the plurality of winning categories based, at least in part, on the occurrence number; and dynamically causing, by the at least one specifically programmed computer processor, to distribute at least one prize to the player based, at least in part, on the winning category of the plurality of winning categories.   
     
     
         2 . The method for conducting the personalized game of  claim 1 , wherein the entire pool of game pieces is selected from the group consisting of:
 i) a pool of numbers,   ii) a pool of symbols,   iii) a pool of colors,   iv) a pool of letters,   v) a pool of senses,   vi) a pool of continents,   vii) a pool of geographic locations,   viii) a pool of historical events,   ix) a pool of political events,   x) a pool of descriptions of taste, and   xi) any combination thereof.

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