Integrated gambling process for games with explicit random events
Abstract
A gambling integrated game that includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment game that includes random events. When a random event occurs in the entertainment game, the entertainment system engine resolves the random event and provides the results of the random event to the game world engine. The game world engine receives the results of the random event and determines gambling results based upon the results of the random event.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A distributed gaming system comprising:
a player's gaming device constructed to:
execute an entertainment game;
generate a user interface display that depicts a representation of the entertainment game;
detect an event in the entertainment game that is modified by a random outcome based on play of the entertainment game;
communicate, to an electromechanical gaming machine by a network, the event;
resolve the event in the entertainment game using a wager outcome;
the electromechanical gaming machine coupled to the player's gaming device by the network and constructed to receive credit from a player, comprising: a real credit controller configured to determine the wager outcome of a gambling game for a wager of an amount of credit; and a game world controller coupled to the real credit controller, wherein the game world controller is configured to:
receive, from the player's gaming device by the network, the event;
receive, from the real credit controller, the wager outcome;
receive, from the player's gaming device by the network, game state information for the entertainment game;
determine a resolution for the event in the entertainment game based on the wager outcome; and
communicate the resolution for the event to the player's gaming device by the network.
2 . The distributed gaming system of claim 1 , wherein the player's gaming device is further constructed to:
associate a game status with a potential gambling event; request, from the electromechanical gaming, gambling parameters for the potential gambling event; receive, from the electromechanical gaming machine, the gambling parameters for the potential gambling event; and provide the gambling parameters to the player during execution of the entertainment game by associating the gambling parameters with the game status.
3 . The distributed gaming system of claim 2 , wherein the game world controller is further configured to: generate the gambling parameters for the potential gambling event.
4 . The distributed gaming system of claim 1 , wherein the resolution for the event in the entertainment game determines an amount of game world resources available in the entertainment game.
5 . The distributed gaming system of claim 1 , wherein the game world controller is further configured to provide a reward to a player based on a winning wager outcome.
6 . The distributed gaming system of claim 1 , system of claim 1 , wherein the game world controller is further configured to provide player loyalty points to the player based on a losing wager outcome.
7 . The distributed gaming system of claim 1 , wherein the game world controller is further configured to:
receive player information from a player management system; and use the wager outcome and the player information determine the resolution for the event in the entertainment game.
8 . The distributed gaming system of claim 1 wherein the game world controller is further configured to:
receive game provider information from a game provider system; and
use the wager outcome and the game provider information to determine the resolution for the event in the entertainment game.Join the waitlist — get patent alerts
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