Custom game boards
Abstract
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme.
Claims
exact text as granted — not AI-modified1 .- 20 . (canceled)
21 . A computer-implemented method of a computer-implemented game comprising, at a game server system configured to provide gaming to one or more user devices:
receiving a request at the game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content; receiving, from a first client device, a selection of a theme from a plurality of themes; generating, using the game server system, the themed game board based on playable words semantically related to the selected theme; providing, to the first client device of the first player, in response to receiving the request, game board display data to display the themed game board; receiving, from the first client device, a move on the themed game board; generating a score associated with the move, the score being based on the playable words; and causing display of the score in a graphical user interface for the game on the first client device.
22 . The method of claim 21 , wherein the computer-implemented game is configured to allow gameplay such that a turn of each player playing the computer-implemented game is taken in a manner that is unrestricted by a time limit.
23 . The method of claim 21 , wherein providing the game board display data includes providing aesthetic display data to display aesthetic features relating to the theme.
24 . The method of claim 23 , wherein the aesthetic features include a particular shape of the themed game board, the particular shape relating to the theme.
25 . The method of claim 21 , further comprising providing, to the first client device, sound effects relating to the theme.
26 . The method of claim 21 , wherein the computer-implemented game is a word-forming game and includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme.
27 . The method of claim 21 , further comprising receiving, from the first client device of the first player, a selection of the theme from a list of themes available to the first player, wherein generating the themed game board is performed in response to receiving the selection.
28 . The method of claim 27 , further comprising providing the theme in the list of themes available to the first player.
29 . The method of claim 21 , further comprising receiving, from the first client device, a payment relating to a purchase of the theme.
30 . A non-transitory computer-readable, tangible storage medium storing instructions which, when executed by one or more processors, cause the one or more processors to perform operations, comprising:
receiving a request at the game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content; receiving, from a first client device, a selection of a theme from a plurality of themes; generating, using the game server system, the themed game board based on playable words semantically related to the selected theme; providing, to the first client device of the first player, in response to receiving the request, game board display data to display the themed game board; receiving, from the first client device, a move on the themed game board; generating a score associated with the move, the score being based on the playable words; and causing display of the score in a graphical user interface for the game on the first client device.
31 . The computer-readable, tangible storage medium of claim 30 , wherein providing the game board display data includes providing aesthetic display data to display aesthetic features relating to the theme.
32 . The computer-readable, tangible storage medium of claim 31 , wherein the aesthetic features include a particular shape of the themed game board, the particular shape relating to the theme.
33 . The computer-implemented, tangible storage medium of claim 30 , wherein the computer-implemented game is a word-forming game and includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme.
34 . A game networking system, comprising:
one or more processors and executable instructions accessible on a computer-readable medium that, when by the one or more processors, cause the one or more processors to perform operations comprising: receiving a request at the game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content; receiving, from a first client device, a selection of a theme from a plurality of themes; generating, using the game server system, the themed game board based on playable words semantically related to the selected theme; providing, to the first client device of the first player, in response to receiving the request, game board display data to display the themed game board; receiving, from the first client device, a move on the themed game board; generating a score associated with the move, the score being based on the playable words; and causing display of the score in a graphical user interface for the game on the first client device.
35 . The game networking system of claim 34 , the operations further comprising managing aesthetics associated with the themes of the computer-implemented game, wherein the game board display data includes aesthetic display data to display aesthetic features relating to the theme.
36 . The game networking system of claim 35 , wherein the aesthetics include sound effects associated with the themes of the computer-implemented game.
37 . The game networking system of claim 34 , wherein the computer-implemented game is a word-forming game and includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme.
38 . The game networking system of claim 34 , the operations further comprising receiving, from the first client device, a selection of the theme from a list of themes available to the first player, wherein the themed game board is generated in response to receiving the selection.
39 . The game networking system of claim 38 , the operations further comprising providing the theme in the list of themes available to the first player.
40 . The game networking system of claim 34 , the operations further comprising receiving, from a third party, a request to create the theme.Join the waitlist — get patent alerts
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