Polar Coordinate Board Game and Method of Play
Abstract
A board game and method of play. The board game includes a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees, and a central space disposed on a center of each game board. Each player has a number of uniquely colored tokens. A first die is configured to provide an outcome of either one or zero when rolled, and a second die is configured to provide an outcome between zero and three hundred sixty when rolled. The method of play includes rolling each die and placing a token on a space corresponding to the outcome of each die roll. The game ends when one player aligns three tokens on a majority of the game boards.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A board game, comprising:
a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees; a plurality of token groups, wherein each token group comprises a plurality of tokens of a same unique color; a first die configured to provide an outcome of either one or zero when rolled; a second die configured to provide an outcome between zero and three hundred sixty when rolled.
2 . The board game of claim 1 , further comprising a central space disposed on a center of each game board.
3 . The board game of claim 1 , wherein the first die comprises at least one first face having a first indicia thereon, the first indicia comprising a number zero thereon, and a plurality of second faces each comprising a second indicia thereon, the second indicia comprising a number one thereon.
4 . The board game of claim 1 , wherein the second die comprises a plurality of faces, wherein each face of the plurality of faces comprises an indicia thereon, wherein the indicia comprises a number value in the range of zero to three hundred sixty.
5 . The board game of claim 1 , wherein the plurality of game boards comprises three game boards.
6 . The board game of claim 1 , wherein each individual angle space is equidistant from each adjacent angle space.
7 . The board game of claim 1 , wherein each game board of the plurality of game boards comprises a circular perimeter.
8 . A method for playing a board game, comprising:
providing a plurality of game boards each having a central space disposed on a center thereof, each game board having a circular path thereon, each of the circular paths having a plurality of angle spaces, wherein each angle space corresponds to an angle between zero and three hundred sixty degrees; providing an individual player of a plurality of players with a token group, wherein each token group includes a plurality of tokens of a same unique color; rolling a first die configured to provide an outcome of either one or zero; if the outcome from rolling the first die is zero and the central space is unoccupied, then placing a token on the central space; if the outcome from rolling the first die is one, then rolling a second dice configured to provide an outcome between zero and three hundred sixty when rolled; placing a token on the angle space corresponding to the outcome provided by rolling the second die.
9 . The method of claim 8 , wherein the first die comprises at least one first face having a first indicia thereon, the first indicia comprising a number zero, and a plurality of second faces each comprising a second indicia thereon, the second indicia comprising a number one.
10 . The method of claim 8 , wherein the second die comprises a plurality of faces, wherein each face of the plurality of faces comprises an indicia thereon, wherein the indicia comprises a number value in the range of zero to three hundred sixty.
11 . The method of claim 8 , wherein each individual angle space is equidistant from each adjacent angle space.
12 . The method of claim 8 , wherein each game board of the plurality of game boards comprises a circular perimeter.
13 . The method of claim 8 , further comprising:
if the outcome from rolling the first die is zero and the central space is occupied, then rerolling the first die.
14 . The method of claim 8 , further comprising:
if the outcome from rolling the first die is one, and the outcome of rolling the second die is an angle that corresponds to an angle space that is occupied, then rerolling the second die.
15 . The method of claim 8 , wherein the plurality of game boards comprises three game boards.
16 . The method of claim 15 , further comprising:
if an individual player has a token on the central space and tokens on angle spaces on opposing sides of the central space on two of the game boards, then ending the game.
17 . The method of claim 15 , further comprising:
if an individual player has a token on the central space and tokens on angle spaces on opposing sides of the central space on one of the game boards, and if the individual player has a token on three consecutive angle spaces on another of the game boards, then ending the game.
18 . The method of claim 15 , further comprising:
if an individual player has a token on three consecutive angle spaces on two of the game boards, then ending the game.Join the waitlist — get patent alerts
Track US2018008884A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.