Motion interactive video recording for fighters in a mixed martial arts and boxing match
Abstract
A motion interactive video recording and scanning mechanism and system. A scanning and recording device is configured to capture a 360° HD video with infrared emitters, image sensors and optical character recognition for detecting motion and precision of a fighter's movements while engaged in a fighting match. At least one 360° HD video camera is provided. A pair of smart UFC official fight and boxing gloves has a removable, personalized wrist pulse tracker configured to track, analyze, and interpret the fighter's specific heart rate and vital signs. training and fight smart gear and equipment configured to send a wireless signal of statistical data received from the pair of smart pro series Mixed Martial Arts gloves, a pair of smart boxing gloves, a smart punching bag, a smart protective cup system, a smart protective headgear, smart Thai pads, a smart focus mitt, or a smart hand wrap. Artificial intelligence software counts and deciphers the number of strikes thrown and landed by each individual fighter, the part of the fighter's body on which the strike landed, and the speed and power of each strike that landed.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A motion interactive video recording and scanning mechanism and system comprising:
a) a scanning and recording device configured to capture a 360° HD video with infrared emitters, image sensors and optical character recognition for detecting motion and precision of a fighter's movements while engaged in a fighting match; b) at least one 360° HD video camera; c) a pair of smart UFC official fight and boxing gloves; and d) a removable, personalized wrist pulse tracker configured to track, analyze, and interpret said fighter's specific heart rate and vital signs, said personalized wrist pulse tracker being operatively connected to the wrist area of said smart UFC official fight and boxing gloves.
2 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , further comprising:
e) a plurality of training and fight smart gear and equipment configured to send a wireless signal of statistical data received from at least one of the group comprising: said pair of smart pro series Mixed Martial Arts gloves, a pair of smart boxing gloves, a smart punching bag, a smart protective cup system, a smart protective headgear, smart Thai pads, a smart focus mitt, and a smart hand wrap outfitted with sensors, a personalized wrist pulse tracker and structured with an inner layer of weaved conductive threads.
3 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , further comprising:
e) artificial intelligence software to count and decipher the number of strikes thrown and landed by each individual fighter, the part of the fighter's body on which the strike landed, and the speed and power of each strike that landed.
4 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , further comprising:
e) hand-held scanning and recording devices operatively connected to said at least one 360° HD video camera.
5 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , wherein said at least one 360° HD video camera is suspended above a boxing ring.
6 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , wherein said at least one 360° HD video camera is attached to at least one corner post of a boxing ring.
7 . The motion interactive video recording and scanning mechanism and system as recited in claim 2 , wherein said wireless signal of statistical data is transmitted to a video monitor.
8 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , wherein said pair of smart UFC official fight and boxing gloves comprises sensors and scanners.
9 . The motion interactive video recording and scanning mechanism and system as recited in claim 1 , further comprising sensors and scanners installed in or around a boxing ring and octagon for tracking, scanning, and recording movements of said fighter.
10 . The motion interactive video recording and scanning mechanism and system as recited in claim 9 , wherein tracked and scanned movements of said fighters are transmitted and stored in video game consoles to be recreated or converted into a video game for future use.
11 . The motion interactive video recording and scanning mechanism and system as recited in claim 3 , wherein said software slows, stops, or pauses said fighter's movements.Join the waitlist — get patent alerts
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