US2017345260A1PendingUtilityA1

Systems and methods for video game competition wagering

Assignee: SPINA TECH LTDPriority: May 26, 2016Filed: May 26, 2017Published: Nov 30, 2017
Est. expiryMay 26, 2036(~9.8 yrs left)· nominal 20-yr term from priority
G07F 17/3244G07F 17/3293G07F 17/34G07F 17/3267
36
PatentIndex Score
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Claims

Abstract

Video game competition wagering in a hybrid game including a host game and a guest game is disclosed. A wager associated with a player in the host game is received. An outcome of at least one gambling event in the host game is determined. Game elements are associated with the player based at least in part on the gambling event outcome. The game elements may affect the player's interaction in a round of play of the guest game. A gaming outcome is determined based on the player's interaction with the round of play in the guest game.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of video game competition wagering in a hybrid game including a host game and a guest game, the method comprising:
 receiving a wager associated with a player in the host game;   determining an outcome of at least one gambling event in the host game;   associating one or more game elements with the player based at least in part on the gambling event outcome, wherein the game elements affect the player's interaction in a round of play of the guest game; and   determining a gaming outcome based at least in part on the player's interaction with the round of play in the guest game.   
     
     
         2 . The method of  claim 1 , further comprising allocating at least a portion of the wager to the player based at least in part on the gaming outcome. 
     
     
         3 . The method of  claim 1 , wherein the host game includes a gambling modality. 
     
     
         4 . The method of  claim 3 , wherein the gambling modality comprises one or more of a poker-based game, a roulette-based game, a slot-based game, a Keno-based game, and a dice-based game. 
     
     
         5 . The method of  claim 1 , wherein the guest game comprises one or more of a multiplayer game and a video game configured for use in the hybrid game. 
     
     
         6 . The method of  claim 5 , wherein the multi-player video game is configured for use in the hybrid game by one or more of:
 wrapping the multi-player video game;   interfacing with the multi-player video game using a software development kit (SDK);   interfacing with the multi-player video game using an application program interface; and   modifying at least a portion of the code associated with the multi-player video game.   
     
     
         7 . The method of  claim 1 , wherein the guest game is controlled by the host game. 
     
     
         8 . The method of  claim 7 , wherein the host game initiates the round of play in the guest game, the round of play is configured to provide the player an advantage of game elements derived from the host game. 
     
     
         9 . The method of  claim 1 , wherein the game elements provide a benefit or detriment affecting the player's performance in the guest game. 
     
     
         10 . The method of  claim 1 , wherein the host game initiates the round of play in the guest game. 
     
     
         11 . The method of  claim 1 , further comprising initiating a plurality of rounds of play in the guest game. 
     
     
         12 . The method of  claim 11 , wherein each of the rounds of play include a different variation of the guest game. 
     
     
         13 . The method of  claim 12 , wherein the player is allocated different game elements in each round of play, the different game elements each associated with the gambling event outcome preceding the round of play. 
     
     
         14 . The method of  claim 1 , further comprising:
 analyzing a behavior of the player during the round of play;   determining based at least in part on the analysis that a player is engaged in unusual activity; and   initiating a remediation action based at least in part on the determination.   
     
     
         15 . A computer-implemented system for video game competition wagering in a hybrid game comprising a host game and a guest game, the system comprising:
 a host game system configured to:
 receive a wager associated with a player in the host game; 
 determine an outcome of at least one gambling event in the host game; 
 associate one or more game elements with the player based at least in part on the gambling event outcome; and 
 initiate a round of play in the guest game; 
   a guest game system configured to:
 receive information identifying the game elements and the player, wherein the game elements affect the player's interaction in the round of play of the guest game; 
 determine a gaming outcome based at least in part on the player's interaction with the round of play in the guest game; and 
 provide the gaming outcome to the host game system. 
   
     
     
         16 . The system of  claim 15 , further comprising a casino system that controls at least one aspect of the host game. 
     
     
         17 . The system of  claim 15 , wherein the host game system is configured to allocate a portion of the wager to the player based at least in part on the gaming outcome. 
     
     
         18 . The system of  claim 15 , wherein the host game system is configured to:
 initiate multiple rounds of play; and   allocate different game elements in each round of play, the different game elements each associated with the gambling event outcome preceding the round of play.   
     
     
         19 . The system of  claim 15 , further comprising a player analysis system configure to:
 analyze a behavior of the player during the round of play;   determine based at least in part on the analysis that the player is engaged in unusual activity; and   initiate a remediation action based at least in part on the determination.   
     
     
         20 . One or more tangible non-transitory computer-readable storage media for storing computer-executable instructions executable by processing logic, the media storing one or more instructions to:
 receive a wager associated with a player in the host game;   determine an outcome of at least one gambling event in the host game;   associate one or more game elements with the player based at least in part on the gambling event outcome, wherein the game elements affect the player's interaction in a round of play of the guest game; and   determine a gaming outcome based at least in part on the player's interaction with the round of play in the guest game.   
     
     
         21 . The computer-readable storage media of  claim 20 , wherein the media stores one or more instructions to: allocate a portion of the wager to the player based at least in part on the gaming outcome. 
     
     
         22 . The computer-readable storage media of  claim 20 , wherein the host game includes a gambling modality. 
     
     
         23 . The computer-readable storage media of  claim 22 , wherein the gambling modality comprises one or more of a poker-based game, a roulette-based game, a Keno-based, a slot-based game, and a dice-based game. 
     
     
         24 . The computer-readable storage media of  claim 20 , wherein the guest game comprises one or more of a video game and a multiplayer video game configured for use in the hybrid game. 
     
     
         25 . The computer-readable storage media of  claim 20 , wherein the media stores one or more instructions to:
 analyze a behavior of the player during the round of play;   determine based at least in part on the analysis that the player is engaged in unusual activity; and   initiate a remediation action based at least in part on the determination.

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