US2017337744A1PendingUtilityA1

Media tags - location-anchored digital media for augmented reality and virtual reality environments

Assignee: tagSpace Pty LtdPriority: May 23, 2016Filed: May 19, 2017Published: Nov 23, 2017
Est. expiryMay 23, 2036(~9.8 yrs left)· nominal 20-yr term from priority
G01S 19/40G01S 19/396G02B 27/0093G06T 2200/04G06F 3/011G06T 2219/2004G01S 19/53G09G 3/003G02B 27/017G01S 19/14G06T 19/006G06T 7/70G01S 19/52G02B 27/0101
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Claims

Abstract

Provided herein are exemplary embodiments directed to a method for creating digital media, including the placing the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting, and viewing the digital media when at the real world setting. Various exemplary systems include an augmented reality and virtual reality server connected to a network, and a client device connected to the network, the client device having an augmented reality and virtual reality application. Further exemplary systems include a body or motion sensor connected to the client device and/or an augmented reality and virtual reality interface connected to the client device.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising:
 creating digital media;   placing the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting; and   viewing the digital media when at the real world setting.   
     
     
         2 . The method of  claim 1 , the digital media further comprising any of: a text tag, an image tag, a movie tag, an audio tag, a social media tag or a combination thereof. 
     
     
         3 . The method of  claim 1 , further comprising viewing the digital media when at the real world setting based on an author's sharing settings or based on a viewer's filtering settings. 
     
     
         4 . The method of  claim 1 , further comprising storing the digital media on a remote server or caching the digital media on a device. 
     
     
         5 . The method of  claim 1 , further comprising viewing the digital media when at the real world setting as increasing in size of the digital media as a function of increasing proximity to the real world setting. 
     
     
         6 . The method of  claim 1 , further comprising the digital media having any of: a flag pole, a frame, an avatar badge, a title panel, a media panel, a comments panel or a combination thereof. 
     
     
         7 . The method of  claim 1 , further comprising the creating including inclusion of features from a source of social media. 
     
     
         8 . The method of  claim 1 , further comprising the placing of the digital media by way of an augmented-reality interface. 
     
     
         9 . The method of  claim 1 , further comprising the viewing of the digital media when at the real world setting by way of an augmented-reality interface. 
     
     
         10 . The method of  claim 1 , further comprising the viewing of the digital media including utilizing data received from a body or body part motion-tracking sensor. 
     
     
         11 . A method comprising:
 creating digital media;   placing the digital media in a virtual reality computer graphics environment, the virtual reality computer graphics environment further comprising visually perceptible elements appearing as objects in the virtual reality computer graphics environment; and   viewing the digital media in the virtual reality computer graphics environment.   
     
     
         12 . A method comprising:
 establishing a network connection;   remotely viewing creating of digital media in real time by way of the network connection;   the creating of the digital media further comprising placing of the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting.   
     
     
         13 . A method comprising:
 establishing a network connection;   remotely viewing creating of digital media in real time by way of the network connection;   the creating of the digital media further comprising placing the digital media in a virtual reality computer graphics environment, the virtual reality computer graphics environment further comprising visually perceptible elements appearing as objects in the virtual reality computer graphics environment.   
     
     
         14 . A system comprising:
 an augmented reality and virtual reality server connected to a network;   and a client device connected to the network, the client device having an augmented reality and virtual reality application.   
     
     
         15 . The system of  claim 14  further comprising:
 a body or motion sensor connected to the client device. 
 
     
     
         16 . The system of  claim 14  further comprising:
 an augmented reality and virtual reality interface connected to the client device.

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