US2017191800A1PendingUtilityA1

Infrared Gaming System and Method of Use

Assignee: LASER TAG PRO INCPriority: Dec 31, 2015Filed: Dec 31, 2016Published: Jul 6, 2017
Est. expiryDec 31, 2035(~9.4 yrs left)· nominal 20-yr term from priority
F41J 5/02F41A 33/02F41G 3/2655
30
PatentIndex Score
0
Cited by
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0
Claims

Abstract

An infrared gaming system and method of use are disclosed. The gaming device comprises a body having an aperture for mounting on a human body, three or more infrared emitters disposed on an outward facing side of the body, and one or more omnidirectional infrared receivers. In another embodiment of the invention each of the three or more infrared emitters are disposed to face a different direction in space. The gaming device may further comprise a battery, one or more lights, one or more speakers, one or more vibration motors, one or more microprocessors, and one or more wireless transceivers. The gaming device is configured to be worn on a user and may be configured as a headset or a vest.

Claims

exact text as granted — not AI-modified
1 ) A laser tag gaming device comprising
 a) a body having an aperture for mounting on a human body;   b) two or more infrared emitters disposed on an outward facing side of said body; and   c) one or more omnidirectional infrared receivers.   
     
     
         2 ) The gaming device as in  claim 1  wherein each of said two or more infrared emitters are disposed to face a different direction in space. 
     
     
         3 ) The gaming device as in  claim 2  further comprising
 a) a battery; 
 b) one or more lights; 
 c) one or more speakers; 
 d) one or more vibration motors; 
 e) one or more light sensors; 
 f) one or more microprocessors; and 
 g) one or more wireless transceivers. 
 
     
     
         4 ) The gaming device as in  claim 1  further comprising three or more infrared emitters and wherein each of said three or more infrared emitters are disposed on said body in a configuration such that said gaming device may emit an infrared beam in any direction in space about the gaming device while said gaming device is stationary. 
     
     
         5 ) The gaming device as in  claim 1  further comprising three or more infrared emitters and wherein each of said three or more infrared emitters are disposed on said body in a configuration such that said gaming device may emit an infrared beam in a 360 degree range of motion about the gaming device while said gaming device is stationary. 
     
     
         6 ) The gaming device as in  claim 1  further comprising three or more omnidirectional infrared receivers disposed on an outward facing side of said body, wherein each of said three or more omnidirectional infrared receivers are disposed to face a different direction in space. 
     
     
         7 ) The gaming device as in  claim 1  further comprising
 a) one or more lights; 
 b) one or more speakers; and 
 c) one or more vibration motors. 
 
     
     
         8 ) The gaming device as in  claim 1  further comprising
 a) a battery; and 
 b) a charging port disposed in said bow shaped body. 
 
     
     
         9 ) The gaming device as in  claim 1  further comprising one or more control buttons configured to adjust the operation of the gaming device when pressed. 
     
     
         10 ) The gaming device as in  claim 1  further comprising one or more light sensors. 
     
     
         11 ) The gaming device as in  claim 1  further comprising
 a) one or more microprocessors; and 
 b) one or more wireless transceivers. 
 
     
     
         12 ) The gaming device as in  claim 1  wherein said gaming device is a headset configured to be worn about the head of a user. 
     
     
         13 ) The gaming device as in  claim 1  wherein said gaming device is a vest configured to be worn on the body of a user. 
     
     
         14 ) A method for utilizing a gaming device, wherein said gaming device comprises a body having an aperture for mounting on a human body, two or more infrared emitters disposed on an outward facing side of said body, and one or more omnidirectional infrared receivers, said method comprising
 a) encoding, by a first attacking game device, a first infrared beam with game information;   b) emitting said first infrared beam from said attacking game device;   c) receiving said first infrared beam by a second game device;   d) decoding said first infrared beam by said second game device; and   e) automatically emitting, by said second game device, one or more second infrared beams in response to receiving said first infrared beam.   
     
     
         15 ) The method as in  claim 14  further comprising encoding, by said second gaming device, said one or more second infrared beams with game information. 
     
     
         16 ) The method as in  claim 15  further comprising
 a) receiving, by a third gaming device, said one or more second infrared beams; and 
 b) altering a game attribute of a user wearing said third gaming device. 
 
     
     
         17 ) The method as in  claim 14  further comprising emitting, by said second gaming device, two or more second infrared beams in response to receiving said first infrared beam, wherein said two or more second infrared beams are emitted in different directions. 
     
     
         18 ) The method as in  claim 14  further comprising
 a) receiving, by a third gaming device, said one or more second infrared beams; and 
 b) altering a game attribute of a user wearing said third gaming device. 
 
     
     
         19 ) A method for utilizing a gaming device, wherein said gaming device comprises a body having an aperture for mounting on a human body, two or more infrared emitters disposed on an outward facing side of said body, and one or more omnidirectional infrared receivers, said gaming device being communicatively coupled to a handheld device, said method comprising
 a) receiving, by said gaming device, a movement signal from said handheld device; and   b) automatically emitting, by said gaming device, one or more first infrared signals in response to receiving said movement signal.   
     
     
         20 ) The method as in  claim 19  further comprising
 a) receiving, by said gaming device, an attacking infrared signal; 
 b) determining, by said gaming device, that a user has made a predetermined block motion with said handheld device within a predetermined time period of receiving said attacking infrared signal; and 
 c) preventing a change in game health of said user.

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