Computer systems and computer-implemented methods for conducting and playing personalized games based on vocal and non-vocal game entries
Abstract
In some embodiments, the instant invention provides for a computer system that includes at least one server and software stored on a computer readable medium accessible by the at least one server; at least one database accessible by the at least one server and is configured to store the game data of the at least one personalized game; a plurality of specifically programmed input devices, where the at least one server, the at least one database and the plurality of specifically programmed input devices are connected through a computer network; where the plurality of specifically programmed input devices are at least a thousand of specifically programmed input devices; and where the at least one server is configured to manage, in real-time, the at least a thousand of specifically programmed input devices.
Claims
exact text as granted — not AI-modified1 . A computer system, comprising: a) at least one server and software stored on a computer readable medium accessible by the at least one server; wherein the software is at least configured to: i) generate, in real-time, game data of at least one personalized game; ii) receive, in real-time, game input from the at least one user to play the at least one personalized game, iii) determine, in real-time, an outcome of playing the at least one personalized game by the at least one user, and iv) output, in real-time, the outcome of playing the at least one personalized game to the at least one user
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