US2017165525A1PendingUtilityA1

Adrenaline Junkie

Assignee: TELLEZ MANUEL EDUARDOPriority: Oct 16, 2014Filed: Dec 10, 2015Published: Jun 15, 2017
Est. expiryOct 16, 2034(~8.2 yrs left)· nominal 20-yr term from priority
G09B 19/0038A63B 2220/12A63B 69/0028A63B 2220/17A63B 21/06A63B 2230/06A63B 2071/0625A63B 2220/20A63B 2220/62A63B 2071/0638A63B 2230/75A63B 2244/22A63B 71/0622A63B 24/0062A63B 2220/36A63B 24/0075A63B 24/0021A63B 2230/755A63B 2230/062A63B 24/0084
25
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Claims

Abstract

A mobile device software application that encourages and motivates exercise activity by the use negative feedback and/or real time competition; application will be composed of 3 modes settings 1) Predator Mode—animals, monsters, mother in law sounds, or any prerecorded sounds chasing the user promoting fight or flight response to exercise 2) volume or sound mode—music or anything being heard automatic volume control 3) Challenge mode—user will be able to challenge others on any activity via the application; users create an “Arena” where others can connect and join the exercise creating a “fitness social network”; competition can be head to head or against personal best; the exercises can be cross fit, jogging, weight training, etc.; date and time exercise selection will be random in accordance to user availability; audible and visual output derived from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings.

Claims

exact text as granted — not AI-modified
I claim: 
     
         1 . A software application comprising: identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition; a daily, weekly, monthly baseline target exercise level for the user; applying a exercise goal setting logic with the mobile device system based on a plurality of the users exercise data, the audible and visual feedback made in accordance with an exercise output analysis of the user, wherein the exercise output analysis is based on at least one factor that motivates the user to reach past the baseline, daily, weekly, monthly target exercise goals; displaying current and target exercise levels to the user, in order to achieve the daily, weekly, monthly target exercise goals for the user; and utilizing at least one of a plurality of the users exercise data that adjust the audible and visual output logic capable of stimulating and reinforcing fitness/exercise activities in order for the user to achieve increased intensity and fitness levels. 
     
     
         2 . The software application of  claim 1 , further comprising: utilizing any mobile devices such as but not limited to, cellular phones, tablets, computers that can produce sounds or music combined with global positioning systems (GPS), and/or health monitoring devices. 
     
     
         3 . The software application of  claim 1 , wherein the exercise can be, but not limited to, cross-fit, jogging, sprinting, weight training, dancing, any exercise. 
     
     
         4 . The software application of  claim 2 , further comprising: utilizing software developed to be compatible and used with but not limited to operating systems for mobile devices and computers such as Apple OS and IOS, Google Android, and Microsoft Windows and Windows Phone. 
     
     
         5 . The software application of  claim 1 , further comprising: automatic application start utilizing random date and time selection of when exercise will commence based on user daily, weekly, monthly date and time availability initially entered in the user profile. 
     
     
         6 . The software application of  claim 5 , further comprising: calendar scheduling, reminder alarms and reminders sent to the user's predetermined email or phone numbers as well as user selection of frequency of how often the reminders will be sent. 
     
     
         7 . The software application of  claim 1 , further comprising: utilizing at least one of a plurality of the users exercise data, based on actual real-time/current data captured/recorded from the user's exercise. 
     
     
         8 . The software application of  claim 1 , further comprising: utilizing at least one of a plurality of the user's exercise data, based on prerecorded data captured from the user's exercise. 
     
     
         9 . The software application of  claim 1 , further comprising: generating audible and visual output from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings; and for a new user, recording in real-time, initial exercise output as well as user intensity selection saved in the user profile. 
     
     
         10 . The software application of  claim 1 , further comprising: evaluating a success of the goal setting logic based on a user's real-time or prerecorded exercise output compared to the baseline target exercise levels; and generating visual and audible stimulus based on application logic for the user, when the baseline goals are unsuccessful and not being met. 
     
     
         11 . The software application of  claim 1 , wherein the adjusted target exercise level comprises a plurality of goals to be reached during exercise depending on user's real-time or prerecorded exercise output compared to the baseline target exercise levels. 
     
     
         12 . The software application of  claim 1 , wherein the users exercise data output can be but not limited to calories burned, calories burned/minute, distance, distance/interval, time/distance, (revolutions per minute) RPM, pulse, heart rate, times, repetitions, and muscle oxygen levels or any combination. 
     
     
         13 . The software application of  claim 1 , further comprising: different mode selection by user based on user selection. 
     
     
         14 . The software application of  claim 13 , wherein the mode selection can be Predator Mode, Volume/Sound Mode, and Challenge Mode. 
     
     
         15 . The software application of  claim 14 , wherein the Predator Mode, user selection will define predator; animals, monsters, mother in law sounds, chasing the user, anything that can promote fight or flight response to exercise; visual aids will provide other means to see proximity of predator. 
     
     
         16 . The software application of  claim 14 , wherein the Volume/Sound Mode, music or anything being heard will have the volume control automatically adjusted depending how the user is comparing with input/goals; baseline to real-time/prerecorded; volume goes up if output is achieved or down the further user is from output compared to baseline goals. 
     
     
         17 . The software application of  claim 14 , wherein the Challenge Mode, user will be able to challenge others in real-time on any activity via the application; users can select to compete with as many users as they like; users will be assigned unique identifiers to distinguish each other on the screen or as a sound. 
     
     
         18 . The software application of  claim 17 , wherein the Challenge Mode, one user will create an “Arena” where other users can connect and join the exercise creating a “fitness social network”; users' joined in the arena will be displayed on the device screen;
 competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result. 
 
     
     
         19 . The software application of  claim 18 , wherein the Challenge Mode, challenges can be sent via text message, phone call, emails, social media network invites. 
     
     
         20 . The software application of  claim 1 , further comprising: user exercise accomplishments information about distance, time of exercise session, heart rate, calories burned, is recorded and stored locally device, or on a web site where use can share information and their stories; user exercise accomplishments will also be shared through social media networks such as but not limited to Facebook, Twitter.

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